Nowadays fake news are heavily discussed in public and political debates.\nEven though the phenomenon of intended false information is rather old,\nmisinformation reaches a new level with the rise of the internet and\nparticipatory platforms. Due to Facebook and Co., purposeful false information\n- often called fake news - can be easily spread by everyone. Because of a high\ndata volatility and variety in content types (text, images,...) debunking of\nfake news is a complex challenge. This is especially true for automated\napproaches, which are prone to fail validating the veracity of the information.\nThis work focuses on an a gamified approach to strengthen the resilience of\nconsumers towards fake news. The game FakeYou motivates its players to\ncritically analyze headlines regarding their trustworthiness. Further, the game\nfollows a "learning by doing strategy": by generating own fake headlines, users\nshould experience the concepts of convincing fake headline formulations. We\nintroduce the game itself, as well as the underlying technical infrastructure.\nA first evaluation study shows, that users tend to use specific stylistic\ndevices to generate fake news. Further, the results indicate, that creating\ngood fakes and identifying correct headlines are challenging and hard to learn.\n