Interactive Search Based on Deep Reinforcement Learning

With the continuous development of machine learning technology, major e-commerce platforms have launched recommendation systems based on it to serve a large number of customers with different needs more efficiently. Compared with traditional supervised learning, reinforcement learning can better capture the user's state transition in the decision-making process, and consider a series of user actions, not just the static characteristics of the user at a certain moment. In theory, it will have a long-term perspective, producing a more effective recommendation. The special requirements of reinforcement learning for data make it need to rely on an offline virtual system for training. Our project mainly establishes a virtual user environment for offline training. At the same time, we tried to improve a reinforcement learning algorithm based on bi-clustering to expand the action space and recommended path space of the recommendation agent.

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References (12)

07Virtual Taobao uses static learning. The actions generated by reinforcement learning have no effect on the user’s next round of actions
08Keywords Recommendation SystemsDeep Reinforcement Learning, Bi-clustering Algorithm 1
09Our improved bi-clustering with reinforcement learning algorithm is generalizable and can provide a
10recommendation map for clustered items that has both high connectivity and simplicity
11Virtual Taobao does not specify the itemsvirtual Taobao, the reinforcement system agent needs to accept an 88-dimensional user feature vector and output a 27-dimensional vector with one dimension between − 1 and 1 as the recommended item vector
12”Bimax Algorithm.”Applied Biclustering Methods for Big and High-Dimensional Data Using R.

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