Summary
In this work the authors consider no-regret learning in multiagent games where the underlying game varies across different rounds. They study several classes of games and various learning algorithms that the agents can use. Naturally, the results they obtained are parametrized by variation measures of the underlying game that the agents participate in. To be more precise:
* For time varying zero-sum games, they focus on the setting where both of the agents are using optimistic gradient descent (OGD), which is a variant of gradient descent that puts a bias on more recent rounds of the game. Interestingly, they show that almost all iterates of OGD are approximate Nash equilibria provided that some variation measures related to changes in the set of approximate equilibria of the games and the underlying payoff matrices are $o(T)$.
* Then, they consider sequences of games where the games in each round are strongly convex-concave. For this class of games, they are able to show a similar result as above, but under weaker variation conditions for the underlying sequence of games.
* Finally, they consider time-varying general-sum games. Naturally, since Nash equilibria are not tractable in this setting, they consider convergence to correlated equilibria. They prove similar results as above, but now the variation measure they use is related to the set of correlated equilibria of the game.
Their results have implications to other settings as well such as meta-learning and dynamic regret guarantees in static games.
Strengths
* The paper studies a very natural problem and provides strong results under various settings of interest, which also have implications in other settings, as I mentioned in the summary.
* For the most part, the paper is easy to follow and the authors have done a good job placing their work in the literature.
* The authors are not trying to oversell the proof technique, which is heavily inspired by prior works, but uses some natural and clever modifications. For example, instead of letting the variation measure to depend on variations of the set of exact Nash equilibria which would make the problem very difficult to handle since this set is very sensitive to any changes of the payoff matrices, the authors consider variations of the set of approximate Nash equilibria, which behaves much nicer. Since the results are strong and general, I don't think that the authors should be penalized for the fact that the proof techniques are not very novel.
Weaknesses
* Some parts of the paper might be a bit hard to follow for non-experts, especially in Section 1.1. For example, the MVI property and the RVU bound were not defined. I think the authors could make the transition to this section a bit smoother, although I understand that the space limitations are making it trickier.
* Even though the variation measures the authors use are intuitive and it makes sense that the regret should scale with these quantities, there are no lower bounds to show the extent to which these results are optimal.
Some minor comments:
* In Proposition 3.10, it might be useful to state which dynamic benchmark you consider for their dynamic regret bound.
* With this bibliography style it is a bit hard to keep track of the references, although I understand that it saves some valuable space.
Questions
* What are the technical challenges to generalize the results to the bandit or some other partial feedback model?
* Would there be any benefit if you considered a variational measure wrt approximate correlated equilibria in general sum games instead of exact correlated equilibria?
* To what extent do you think that the results are tight?
* Do the results for two-player zero-sum games generalize to multiagent zero-sum polymatrix games? I don't see any inherent obstacles to do that using your approach, but I might be missing something.
* Another class of general sum games that is tractable in the single-shot setting are games in which the underlying matrices are rank-1. Is there any hope to obtain similar results for this class of games? I would imagine that the techniques would need to be substantially different from your approach.
* In Theorem 3.3 (and similar results) if the parameter $L$ is not known does the usual guess-and-double trick work to get the bound?
Rating
7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.
Confidence
3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.