Summary
This work aims to provide some evidence that offline reinforcement learning techniques can be used in the field of human-agent collaboration to influence or improve the behavior and underlying strategies of humans. The authors first verified that agents trained by CQL can influence the behavior of human players in some scenarios. Then, by simply modifying the CQL by conditioning on human latent strategy representations, the agents can learn to adapt to changes in human behaviors.
Strengths
The research purpose of this work is an important topic in the field of AI, how to improve human performance in human-agent collaboration. The author's attempt to verify the effectiveness of offline reinforcement learning techniques in human-agent collaboration scenarios is commendable.
Weaknesses
1. After carefully reviewing the manuscript, I personally think the current content (methods and experimental results) does not effectively demonstrate the thesis that offline RL can learn to guide humans toward better performance by combining human latent policy representations. I agree that the agent may learn to adapt to changes in human behavior through offline RL, but it remains unclear how offline RL can tangibly influence and improve human performance. Furthermore, there is a wealth of research in the field of human-agent collaboration, such as Du, et al.[1] and Alamdari, et al.[2], focus on developing assistive agents to improve human performance. It would be advantageous to discuss this research in the paper to provide a more comprehensive understanding of the field. In the experimental part, the existing experimental results (improved team rewards & few examples) cannot support this assertion either. I suggest that the authors provide some objective metrics of human participant performance to make the conclusion more solid.
2. User Study is crucial in human-agent collaboration research, and I’d suggest the authors provide additional information, including:
- Ethical review: Did participants provide informed consent for their involvement in this research and for the use of their data toward this project? Were they fully informed about the purpose of the research, did they confirm their approval for involvement, were they told about how to withdraw their data?
- Test settings: What is the proficiency of the participants in the game? Were they all novices or professionals? Whether to provide a standard test specification or guide before the test to ensure the consistency of the test purpose?
3. Recent research in the field of human-agent interaction has highlighted the significance of evaluating agents using both objective and subjective metrics. See Strouse, et al.[3], and McKee, et al.[4]. Incorporating subjective metrics into the evaluation of agents can provide a more holistic understanding of their impact on human performance and well-being. For example, did participants prefer playing with the trained agent over other baseline agents? During the collaboration, did the participants perceive their actions to be influenced by the agent's behaviors? If yes, to what extent? Did all participants perform better as a result?
4. This work attempts to verify the effectiveness of existing offline RL techniques in some human-agent collaboration scenarios. Due to the lack of comparisons with state-of-the-art methods in the field of human-agent collaboration, such as Strouse, et al.[3], Yu, et al.[5], etc., it remains unclear where the boundary of offline RL in human-agent collaboration is.
5. There are some unevidenced and unsubstantiated claims in the manuscript. For example,
- In line 208, "It is evident that naive offline RL cannot learn adaptive policies."
- In line 179, "humans are passive and will often only respond to what their partner is doing"
6. Minor Concerns:
- Many references are not uniformly formatted, such as [27] "nature" and "Science" , whether conference abbreviations, e.g.: "(ICLR)", are reserved.
- In line 369, "Thereofre" should be "Therefore"
- In line 412, "simulataneously" should be "simultaneously"
[1] Du, et al. Ave: Assistance via empowerment. 2020.
[2] Alamdari, et al. Be considerate: Avoiding negative side effects in reinforcement learning. 2022.
[3] Strouse, et al. Collaborating with Humans without Human Data. 2021.
[4] McKee, et al. Warmth and competence in human-agent cooperation. 2022.
[5] Yu, et al. Learning zero-shot cooperation with humans, assuming humans are biased. 2023.
Rating
4: Borderline reject: Technically solid paper where reasons to reject, e.g., limited evaluation, outweigh reasons to accept, e.g., good evaluation. Please use sparingly.
Limitations
As discussed above, this work lacks the comparison of SOTA methods, and the user studies are not sufficient, which would limit its reliability.