Summary
This paper proposes a zero-shot generative editing model for audio signals. The text-based user edits include adding, dropping, replacing, inpainting, and perceptually upsampling audio signals. The audio is not limited to any particular audio domain (e.g., speech or music). Comparisons to recent text-to-audio and zero-shot editing models demonstrate a clear improvement in the state-of-the-art.
Strengths
This is a notable advance in text-to-audio generation as well as audio editing. This paper outlines a framework for general purpose text-based neural audio editing that I could foresee becoming a blueprint for how this type of editing is performed. I imagine many possible subsequent works focusing on quality improvements and further editing capabilities—which there are many.
One of the challenges of producing such an editing system is that each editing capability requires its own evaluation. That is well handled here.
Weaknesses
This is not “the first audio editing model based on human instructions” (line 43-44) as any editing model is technically following the user’s instructions. Consider “the first model to perform semantic audio editing from text-based prompts” or something similar. Also, you could have a machine generate the instructions, so they don’t have to be human users.
The evaluation of super-resolution would benefit from a comparison with a recent task-specific model (e.g., [1, 2]). I’m not yet convinced that performing super-resolution via text prompt would be preferable over having a dedicated super-resolution model.
It is not clear what each of the baseline models is in Table 7.
[1] Su, Jiaqi, Zeyu Jin, and Adam Finkelstein. "HiFi-GAN-2: Studio-quality speech enhancement via generative adversarial networks conditioned on acoustic features." 2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA). IEEE, 2021.
[2] Andreev, Pavel, et al. "Hifi++: a unified framework for bandwidth extension and speech enhancement." ICASSP 2023-2023 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2023.
Questions
Why regenerate the context conditioning during inpainting? Don’t you already have access to the ground truth?
It seems speech is excluded throughout the paper—including in the audio samples. Why exclude speech?
Have you evaluated performance formally or informally on out-of-domain data? What sort of results do you get? How fragile is the model outside the training distribution?
Rating
8: Strong Accept: Technically strong paper, with novel ideas, excellent impact on at least one area, or high-to-excellent impact on multiple areas, with excellent evaluation, resources, and reproducibility, and no unaddressed ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
Listening to the audio samples, the pitch reconstruction seems noticeably off—enough that the current system would not yet be amenable to fine-grained music editing. As well, the reconstruction of high frequencies could be improved and the context conditioning degrades noticeably in inpainting. The paper could benefit from a reconstruction task (i.e., inpaint with no mask) to better understand why context conditioning is degrading when the ground truth is provided to the model. Otherwise, it's not clear whether quality/accuracy errors can be attributed to the audio generator or the editing process.