Summary
The paper presents an approach for creating animatable avatars from text prompts. It builds on DreamFusion and makes it articulated by incorporating articulated NeRF and SMPL body model. It also replaces the vanilla text-to-image model (StableDiffusion) with ControlNet to introduce 3D consistent SDS loss. The performance is evaluated using a user study where the proposed method is shown to outperform existing methods.
Strengths
- The paper addresses the challenging problem of creating neural avatars from text prompts.
- The paper demonstrates that DreamFusion can be extended to articulated humans.
- The proposed method is intuitive and makes sense, though it is not entirely novel.
Weaknesses
### Novelty
- The main limitation of the paper is the lack of novelty. The paper builds on DreamFusion and then adopts existing methods for articulated NeRF. It replaces the vanilla stableDiffussion model with ControlNet for 3D consistent SDS loss. Overall, the proposed approach is a straightforward combination of existing methods and it is hard for me to identify any novel technical contribution of the paper.
### Baselines
- A simple baseline is missing. Similar to AvatarClip, we can extract a static mesh using MarchingCube and then rig it with SMPL. This will make it animatable. Since the paper's main contribution is animatable avatars, I believe having this baseline is important to properly validate the contributions of the paper.
### Visual quality
- The quality of the generated avatars is also limited even though they are all well-known characters.
Questions
### Implementation Details:
- Would be nice to provide further implementation details. What is the batch size, learning rate, guidance value, etc.?
- How is the background learned during training, what are light settings, etc?
### Ablation Studies:
- What is the impact of the density-weighted network? Existing methods for neural avatars (AniSDF, HumanNeRF, etc.) use different variants to accommodate non-rigid deformations. How does the performance compare with those?
- What happens if random body poses from humans prior are not used during training? Would the DWN module still work? Since it operates in the canonical space, why random body poses are required in the first place?
Rating
4: Borderline reject: Technically solid paper where reasons to reject, e.g., limited evaluation, outweigh reasons to accept, e.g., good evaluation. Please use sparingly.
Confidence
5: You are absolutely certain about your assessment. You are very familiar with the related work and checked the math/other details carefully.
Limitations
The paper does not discuss the limitations of the proposed approach. Overall, the visual quality of the generated avatars is quite limited and there are severe artifacts in the animations (e.g., on the arms of Woody in support). The time required to generate an avatar is also a limitation of the proposed method and should be discussed. The qualitative results are mostly provided for the cartoonish characters which are well known. It would have been nice to see more creative avatars e.g., a doctor with a Woody's Hat, etc.