Authors' responses to Reviewer 34bX (2/2)
**W4. Please provide a comparison of the computational complexity and runtime for all the methods mentioned in the paper to show your effectiveness.**
The comparisons of running time are given in the following tables. All the times are tested on one single RTX 2080Ti GPU.
For bicubic-SR, our baseline is SR3 and resolution of SR images is 256*256. The comparison is:
||GAN||Diffusion|Diffusion (SR3)|||
|-|-|-|-|-|-|-|
|method|ESRGAN|RankSRGAN|SRDiff|DDPM-100 (official)|DDIM-50|DDIM-50 + $\tilde{\mathbf{x}}_T$ (Ours)|
|Time (Sec/Img)|0.0989|0.2407|5.4523|5.6283|2.9973|2.9968|
For real-SR, our baseline is StableSR and resolution of SR images is 512*512. The comparison is:
||GAN|||Diffusion (StableSR)|||
|-|-|-|-|-|-|-|
|method|DASR|RealSR|BSRGAN|DDPM-200 (official)|DDIM-50|DDIM-50 + $\tilde{\mathbf{x}}_T$ (Ours)|
|Time (Sec/Img)|0.1058|0.1970|0.1438|22.1815|5.9140|5.9143|
Our method could achieve better performances with fewer sampling steps, which means better efficiency compared with the official sampling methods of existing diffusion-based SR models. The comparison of running time is in proportion to the comparison of sampling steps, which has already been given in the paper. However, because of the characteristics of diffusion models, it is still extremely difficult to achieve shorter running time with diffusion models compared with GAN-based methods which only need one forward process.
**W5. Tables 1 and 2 show that the PSNR is not particularly high, indicating that the network's fidelity is not good. Super-resolution tasks not only seek visual improvement but also place great importance on fidelity. Compared methods have better fidelity. Therefore, I suggest the authors work on improving both PSNR (fidelity) and LPIPS, as this would provide stronger evidence of the effectiveness of your method.**
The authors understand that PSNR is a well-recognized measure for SR. However, in recent years, its drawbacks have been revealed due to its failure to consider sampling randomness in measurement and not robust to simple geometric transformation. Therefore, recent generative model-based SR methods (including GAN-based, flow-based, diffusion-based, and so on) [4, 5, 6, 7] focus on the perceptual quality of SR images, mainly measured by LPIPS. This protocol is also adopted in a recently published paper [8], confirming that worse PSNR but better LPIPS leads to better perceptual quality.
Furthermore, thank you for your valuable suggestion of improving both distortion and perception simultaneously. However, it is extremely challenging to achieve such a goal due to the widely known "Perception-Distortion Tradeoff [9]" which has been studied in depth. We will take your advice into consideration seriously in our future work.
We really appreciate your excellent review of our paper. If our responses do not address all of your concerns, you are welcome to ask us to give more detailed discussions. We are glad to answer your further questions.
[1] Wang, Xintao, et al. "Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data", ICCVW, 2021.
[2] Xia, Bin, et al. "Knowledge Distillation based Degradation Estimation for Blind Super-Resolution", ICLR, 2022.
[3] Xia, Bin, et al. "DiffIR: Efficient Diffusion Model for Image Restoration", ICCV, 2023.
[4] Ledig, C., et al. "Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network", CVPR, 2017.
[5] Wang, Xintao, et al. "ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks", ECCVW, 2018.
[6] Lugmayr, Andreas, et al. "SRFlow: Learning the Super-Resolution Space with Normalizing Flow", ECCV, 2020.
[7] Saharia, Chitwan, et al. "Image Super-Resolution via Iterative Refinement", IEEE TPAMI, 2022.
[8] Gao, Sicheng, et al. "Implicit Diffusion Models for Continuous Super-Resolution", CVPR, 2023.
[9] Blau, Yochai, and Tomer Michaeli. "The Perception-Distortion Tradeoff", CVPR, 2018.