Summary
The work attempts to study the role of plasticity loss in deep reinforcement learning. The paper proposes a new tool to diagnose plasticity loss. The new tool is designed to minimize the effect of other confounders like exploration. The results on Atari show that plasticity loss affects the performance of double DQN, and plasticity injection often breaks performance plateaus.
Strengths
The paper's main contribution is a new diagnostic tool for plasticity loss. The complexity of deep RL makes it challenging to isolate phenomena like loss of plasticity and study them carefully. The proposed tool, plasticity injection, does an excellent job of isolating the effect of plasticity loss while minimizing the impact of other confounders.
The empirical results show that double DQN suffers from plasticity loss in Atari games. And plasticity injection improves performance in almost all games.
The improved performance is particularly exciting because agents like Double DQN are tuned to achieve high performance in 200M frames. My guess is that if we let these agents run for longer, their performance will plateau in most games. So, the effect of plasticity loss will be more apparent if these agents learn for longer, say 1B frames. And in such long-lived agents, loss of plasticity will become a more dominant phenomenon. So it's interesting to see plasticity loss even with parameters tuned for good performance in 200M frames.
Weaknesses
The proposed diagnostic tool is well thought out and works as intended. However, other contributions in the paper have some issues.
The main problem lies when comparing other methods like SnP and Width Scale with plasticity injection. It is not clear if other methods were tuned properly. The appendix said that some parameters of SnP were tuned, but the paper does not mention if other parameters, like learning rate, replay ratio, or buffer size, were tuned for any of these methods. Unfortunately, that is the downside of using only large environments like Atari; we can not perform rigorous empirical investigations, limiting the conclusion we can draw from some of the experiments, like Figure 6.
A small issue with the paper is that it only studies value-methods methods and not policy gradient methods, so its title is a bit misleading. A better title would be _Value-based Deep RL with Plasticity Injection_.
However, these issues do not affect the paper's primary contribution, so I recommend accepting this paper.
Questions
The results with L2 regularization in the appendix are surprising. Prior results on plasticity loss have shown that L2 regularization helps mitigate it. Figure 1 in the paper by Sokar et al. (2023) shows that L2 regularization improves the performance of DQN. Why do you think there is a discrepancy between the effect of L2 regularization in your results and previous results?
I guess that because the parameters of double DQN are not tuned for L2, we might need to tune all the parameters of double DQN to benefit from L2.
Sokar, G., Agarwal, R., Castro, P. S., & Evci, U. (2023). The dormant neuron phenomenon in deep reinforcement learning. arXiv preprint arXiv:2302.12902.
Rating
7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
The main limitation is that other methods are not properly tuned, so the conclusions we can not draw strong conclusions from experiments in Section 5.3.