Summary
The paper investigates whether analogical reasoning can enable in-context compositional generalization over visual entities. The authors construct three benchmarks to test the compositional generalization on visual analogy-making, including 3D shapes, BitMoji Faces, and CLEVR. The authors also present a visual analogy-making algorithm called Im-Promptu. The authors test the proposed method on the constructed benchmarks with various visual representations, including vector representations, patch representations, and object slots. The experiments demonstrate the tradeoffs between extrapolation abilities and the compositionality degree of the visual representations.
Strengths
1. The paper constructs three benchmarks to test the compositional generalization on visual analogy-making, including 3D shapes, BitMoji Faces, and CLEVR.
2. The paper conducts experiments using various visual representations, including vector representations, patch representations, and object slots, and provides insights into the impact of the compositionality degree of the visual representations on compositional generalization. The results demonstrate the effectiveness of the object-centric representation for the compositional visual analogy-making.
Weaknesses
1. The technical novelty of the proposed framework (Im-Promptu) is limited. The formulation in Section 4 is similar to visual analogy-making [1,2]. It is inappropriate to rename it as in-context learning or Im-Promptu learning, if there is no fundamental difference. Section 5 lists several model variants for visual analogy-making by composing existing modules. It is unclear what is the paper's contribution to the methodology.
2. The constructed benchmarks are all synthetic domains with little variance. This is a weakness considering that previous works [2,3] have already studied similar tasks using natural images.
3. The experimental results are inadequate. The authors only evaluated the proposed framework on the self-constructed benchmarks, while previous works [1,2,3] have introduced several benchmarks for visual analogy-making. It is unclear whether the proposed framework generalizes to other realistic benchmarks.
4. The paper lacks reference to important related works [2,3].
[1] Reed, Scott E., et al. "Deep visual analogy-making." Advances in neural information processing systems 28 (2015).
[2] Sadeghi, Fereshteh, C. Lawrence Zitnick, and Ali Farhadi. "Visalogy: Answering visual analogy questions." Advances in Neural Information Processing Systems 28 (2015).
[3] Bar, Amir, et al. "Visual prompting via image inpainting." Advances in Neural Information Processing Systems 35 (2022): 25005-25017.
Questions
1. What is the fundamental difference between the proposed Im-Promptu learning in Section 4 and visual analogy-making?
2. What is the main technical contribution of this paper?
3. The method of this paper works better on spatially consistent datasets, so how to reflect the statement "produces a more generalized composition beyond spatial relations" in the paper?
4. Why are there some results with lower MSE and higher FID?
Rating
4: Borderline reject: Technically solid paper where reasons to reject, e.g., limited evaluation, outweigh reasons to accept, e.g., good evaluation. Please use sparingly.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
The authors do not discuss the limitations of the proposed method.