Thank you for your review!
Q3. Another concern is the extra factor of $e^H$ in the bound. Where and how do they show up? Is it really necessary or is it possible to get rid of them? Please discuss your idea on the lower bound (at least for the linear MDP setting which is well understood). This will help us understand if the $e^H$ factor is really necessary.
A3. The term $e^H$ shows up due to reversing the learned human policy to Q-function: with parametric MLE, we can guarantee $\mathbb{E}[TV(\pi(\cdot|s), \hat{\pi}(\cdot|s))^2]\leq O(1/N)$. Since $\pi(a|s) = \exp(Q(s,a))/\sum_{a}\exp(Q(s,a))$ and $Q\leq H$, this results in the $O(|\mathcal{A}|e^H/N)$ convergence rate in MSE for $Q$ function. In this paper we assume $r_h\in[0,1]$, and for general case when $\sum_{h=1}^H r_h(s_h,a_h) \leq B$, such a factor would become $e^B$.
For the current paper studying learning reward from human preference or risk-sensitive RL, which both pertain to learning reward from logistic regression, how to eliminate the exponential dependency is in general unknown even for easier settings such as pairwise trajectory-based preference, see Theorem 3.2, Theorem 4.1 in [1] and Theorem 1 in [2], which we illustrate as a special case in Appendix A.
Results for lower bound exists for RL under trajectory-based comparison setting also exists, e.g. see Theorem 3.10 in [1]. However, such a bound takes of form of $c\cdot \sqrt{1/N}$, where $c$ only concerns coverabily and dimension, therefore doesn't match the exponential factor in the upper bound, and therefore cannot prove/disprove the necessity of the exponential term.
From an asymptotic point of view, consider the simplified case of $|\mathcal{A}| = 2$, under the assumption of $Q = \phi\cdot \theta$, the famous Cramer-Rao lower bound shows that the variance matrix of our estimate $\hat{\theta}$ is lower bounded by $\mathbb{E}_{s\sim \pi_b}[\Sigma]^{-1}$, where $\Sigma$ is defined by $$
\frac{\exp(Q(s,a_0)+Q(s,a_1))}{(\exp(Q(s,a_0))+\exp(Q(s,a_1)))^2}(\phi(s,a_0) - \phi(s,a_1))(\phi(s,a_0) - \phi(s,a_1))^\top,
$$
In the worse case when $Q(s,a_0) \equiv 0$, $Q(s,a_1)\equiv H$, this could result in an $\exp(H)/\sqrt{n}$ factor in the asymptotic error of $\hat{\theta}$, and would also show up in the estimation error of $r_h$ if we use Bellman MSE minimization in the following procedure.
Q4. A detailed discussion on the main difference between RLHF and offline MDP settings is missing. Your proofs seem to leverage many of their techniques. Can you elaborate on the main similarities/differences of the proof technique briefly? This will help me put te paper in context.
A4. We appreciate the reviewer for bringing this to our attention. **Offline RL** tackles the issue of learning the optimal policy in MDP from an offline dataset, which contains state-action transitions and reward observation. In offline RL, the main difficulty lies in how to deal with intrinsic uncertainty and spurious correlation. Uehara et al. and Jin et al. show that with a method called pessimism value iteration, the suboptimality can be bounded by $\mathbb{E}[\sum_{h=1}^H\Gamma_h]$, where $\Gamma_h$ is the uncertainty quantifier. In **RLHF, or preference-based RL**, the reward is not explicitly observed. We need to learn the reward function from human behavior and utilize the learned reward to learn the optimal policy([6][7][8][1]). In such cases, the technical difficulty mainly lies in how to learn the reward, and how to characterize the estimation error.
In this paper, we tailor methods from both fields: (1)First, we learn the reward function from a human-generated trajectory dataset, which generalizes trajectory-based preference methods([1][2][3]). Such a case is more difficult than trajectory-based preference, since the human makes decision at every state $s_h$, and her decision takes future randomness into account. Moreover, we consider an inhomogenous reward, $r_h = \phi\cdot\theta_h$, where $\theta_h$ is different for every $h\in[H]$. Therefore, simple one-step logistic regression in [1][9] is insufficient. Our methods include (i) learning human policy and corresponding value function by maximum likelihood estimation, and (ii) learning the reward by minimizing a Bellman MSE. Such a technique is novel to our best knowledge. (2)Next, we characterize the uncertainty quantification in the reward estimation process theoretically. Surprisingly, the uncertainty quantification of reward is almost of the same order as the case the reward is observable. We further show that by delicately choosing $\Gamma_h$, we can achieve a $O(1/\sqrt{T})$ suboptimality with high probability.