Summary
The paper tackles the problem of probabilistic shape completion using diffusion models, learning from range scans. The main contribution of the paper comes from proposing 2 novel techniques: hierarchical feature aggregation for strong conditioning and occupancy-aware fusion technique. The method is tested on ShapeNet dataset and achieves better completions compared to the baselines. Also, the proposed method exhibits robust generatlization for out of distribution inputs.
Strengths
* I enjoyed the idea of hierarchical feature aggregation. To best of my knowledge, conditioning a diffusion model is hard, and the ablation study in Tab. 7 clearly shows that the multi-level conditioning acts as intended.
* Strong empirical results on completion on unseen categories. The results in Tab2, 3 shows that the method achieves strong completion results on unseen categories and it makes sense due to strong hierarchical conditioning.
Weaknesses
* Similar works on 3D completion using diffusion models exists. As mentioned in the related sections, the difference compes from the representation used to represent the state in the diffusion model. For example, point-voxel uses point cloud, while this work uses TSDF (TUDF) representation. While I do not think that the novelty of the work degrades even there are other diffusion based 3D completion models, I want to hear in detail how the method differs from other diffusion based models. Please look at the question section.
* My main concern is that some of the important recent works are not mentioned and compared. For determnisitc completion methods, convocc completes the given partial point cloud using occupancy fields. For multimodal completion methods, point-voxel [2] (although mentioned in the related-section) and GCA[3] completes point cloud in point cloud/sparse voxel representation. ShapeFormer[4] and cGCA[5] completes the point cloud in implicit neural representations.
Although I realize that comparing all of these baselines requires alot of effort, these baselines should have been tested since the core contribution of the work stems from achieving SOTA results on an existing benchmark.
[1] Peng et al. Convolutional Occupancy Networks. ECCV, 2020
[2] Zhou et al. 3D Shape Generation and Completion Through Point-Voxel Diffusion. ICCV, 2021
[3] Zhang et al. Learning to generate 3d shapes with generative cellular automata. ICLR, 2021
[4] Yan et al. ShapeFormer: Transformer-based Shape Completion via Sparse Representation. CVPR, 2022
[5] Zhang et al. Probabilistic implicit scene completion. ICLR, 2022
Questions
* Regarding the related work with diffusion based models, the authors mentioned that “. Due to the absence of meaningful ground truths in these completion scenarios, they could also face completion accuracy challenges like the above generative approaches” in line 114. Does that mean that the diffusion methods require the ground truth while the proposed method does not? To the best of my knowledge, the diffcomplete model requires ground truth TUDF for training. I think that the assumption that we can acquire the ground truth TUDF means that we can acquire ground truth point cloud and implicit function (mostly UDF based) as well. If so, then other baseline methods mentioned in the weakness section should be compared.
Rating
5: Borderline accept: Technically solid paper where reasons to accept outweigh reasons to reject, e.g., limited evaluation. Please use sparingly.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
Authors have addressed the limitations in the supplementary material.