Settling the Sample Complexity of Online Reinforcement Learning

A central issue lying at the heart of online reinforcement learning (RL) is data efficiency. While a number of recent works achieved asymptotically minimal regret in online RL, the optimality of these results is only guaranteed in a “large-sample” regime, imposing enormous burn-in cost in order for their algorithms to operate optimally. How to achieve minimax-optimal regret without incurring any burn-in cost has been an open problem in RL theory. We settle this problem for finite-horizon inhomogeneous Markov decision processes. Specifically, we prove that a modified version of MVP (Monotonic Value Propagation), an optimistic model-based algorithm proposed by Zhang et al. [82], achieves a regret on the order of (modulo log factors) \(\begin{equation*} \min \bigl \lbrace \sqrt {SAH^3K}, \,HK \bigr \rbrace , \end{equation*}\) where S is the number of states, A is the number of actions, H is the horizon length, and K is the total number of episodes. This regret matches the minimax lower bound for the entire range of sample size \(K\ge 1\) , essentially eliminating any burn-in requirement. It also translates to a PAC sample complexity (i.e., the number of episodes needed to yield \(\varepsilon\) -accuracy) of \(\frac{SAH^3}{\varepsilon ^2}\) up to log factor, which is minimax-optimal for the full \(\varepsilon\) -range. Further, we extend our theory to unveil the influences of problem-dependent quantities like the optimal value/cost and certain variances. The key technical innovation lies in a novel analysis paradigm (based on a new concept called “profiles”) to decouple complicated statistical dependency across the sample trajectories — a long-standing challenge facing the analysis of online RL in the sample-starved regime.

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