We thank the reviewer for the constructive comments and the opportunity to clarify our approach.
### Q1. More Baselines
The reason why not consider more baselines is that few available 3D-supervised methods are designed towards open vocabulary 3D generation, except Point-E and Shap-E.
We explained in Q4 of Reviewer oUD4 that available TAPS3D requires a pre-trained GET3D checkpoint, which is supervised in a single-category manner. Similarly, SDFusion has to pre-train a VQVAE, while limited categories are included in its pre-training dataset.
Nonetheless, we still pre-trained a GET3D in our ShapeNet55 dataset (already done in Table 2 of the main text) and attempted to fine-tune it with TAPS3D. As shown in Table R2 of Reviewer oUD4, the generation quality is restricted by the pre-trained GET3D, falling below our method. Considering GET3D can hardly generate high-quality 3D results in a multi-category manner, the fine-tuning strategy in TAPS3D is not an appropriate approach to open-vocabulary generation. SDFusion may meet a similar situation to TAPS3D.
One can only compare our method with the original SDFusion/TAPS3D in a single-category generation task. SDFusion has released its text-to-shape checkpoint, which is trained on a table-chair dataset. Therefore, we update Figure 10 in Appendix, further evaluating the original SDFusion with recursive text prompts. As shown in Figure 10, SDFusion is a shape-only generator with low generation resolution. Besides, it is not sensitive to long sentences, failing to generate curved legs in the last prompt.
### Q2. DreamFusion Test List
We reviewed the original paper of DreamFusion and didn't find the testing list with over 400 prompts. The paper mentions that "*we use the 153 prompts from the object-centric COCO validation subset of Dream Fields*", which is exactly the set we used in our paper. However, we find a prompt list in a public repo [threestudio](https://github.com/threestudio-project/threestudio/blob/main/load/prompt_library.json), which includes 415 prompts. We evaluate the CLIP R-Precision in this test set. Since we haven't surveyed any method that is evaluated in this set, we only compare our method with Shap-E. As shown in Table R3, although it is a harder test set, our method still significantly outperforms Shap-E.
Table R3. CLIP R-Precision results on a test list with over 400 prompts.
|CLIP R-Precision|ViT-B/32|ViT-L/14|
|:----:|:----:|:----:|
|Shap-E (300M)|13.98|19.51|
|Ours, 1-shot|19.04|24.33|
|Ours, 9-shot|37.83|42.41|
### Q3. More Image-to-3D Results
We provide more visualization examples in Figure 16 of the updated Appendix. Compared with Shap-E, our generation results present more detailed textures and more reasonable geometries. As for the quantitative evaluation, we have provided the ablation study of NTFBind in Table 5 of Appendix, which verifies our improvement in FID. We further evaluate Shap-E in this test set, and its FID is 51.32. The quantitative result is consistent with the visualization comparison. We will update the result in our revision.
### Q4. More Complex Prompts
We select some complicated prompts from DreamField/DreamFusion evaluation sets and compare our results with Shap-E in Figure 15 (in the updated Appendix). Our results basically contain more detailed textures and more reasonable geometries when compared with Shap-E, exhibiting stronger open-vocabulary capability. As the reviewer mentioned in Weakness 4, concept mixing is super hard given such limited training data.
Our method can understand most of the descriptions in the given prompts. While we acknowledge that the quality of our generation results is still not satisfactory enough. The generation quality compromises as the descriptions are increased.
For example, the *giraffe* in Figure 15 is not as complete as the one generated in Figure 11. And our method is limited in imagination. As for the *chair that looks like an avocado*, our generated result simply combines the shape of a chair with the color of an avocado. Nonetheless, it is crucial to acknowledge the substantial contributions our work has made in advancing open-vocabulary text-to-3D with limited data.
We will add an additional discussion in the limitation part of our revised manuscript.