Summary
This paper proposes an architecture for unsupervised scene segmentation given RGB or RGBD video input. The method builds on the "Loci" paper, but re-designs many components and adds in a pre-trained foreground/background segmentation model. The main result is that this combination of changes greatly improves results, both qualitatively and quantitatively.
Strengths
Quantitatively the method here clearly outperforms prior work (on the mIOU metric) in the the MOVI-* datasets.
Weaknesses
Overall this paper is very difficult to follow. The "Loci" method, on which this is based, is never quite made clear on its own, and then every subsequent section makes big changes to the architecture without much motivation, and without a connecting story or high-level idea.
The section on the "Background Module" never mentions this, but the abstract and the section on "Segmentation Preprocessing" describe the background module as "pre-trained", apparently for a segmentation task that "distinguishes foreground entities from the background context". My guess is that much of the performance gain is coming from this.
I have a variety of smaller questions which the authors may like to answer, but overall it seems to me that this paper needs a very heavy rewrite.
Questions
What are Gestalt codes?
What are the two predictions about object positions? The paper says "we introduce a dedicated background processing module that generates both predictions about object positions as pixel densities".
The paper mentions using something called "GateL0RD units" but these are never really described.
The paper says that the "Gestalt codes are binarized to create an information bottleneck that fosters the development of factorized compositional entity encodings." I am unclear on why binarization will make the representation compositional.
Section 2.1 focuses on improving Loci's "object tracking abilities", but the earlier section (describing Loci) never mentioned any object tracking happening, and tracking is never mentioned again. What is the idea here?
The paper mentions that the decoder "reconstructs the predicted scene via slot-wise density maps as object masks." What are slot-wise density maps?
The paper briefly mentions an "L0 loss on gate openings" but it is not clear what ground truth is used for this loss. Is it maybe just a regularization term, penalizing the L0 norm?
Section 2.2 introduces a depth input and an equation to normalize it, but it is not clear where this fits with the inner loop described in the previous section.
For Table 2 it would be great to clarify what dataset these experiments happen in, and what the metrics are.
Rating
3: reject, not good enough
Confidence
3: You are fairly confident in your assessment. It is possible that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work. Math/other details were not carefully checked.