Thanks for your reply
1. We appreciate the reviewer's wonderful suggestions about the comparison experiments. We agree that a fair comparison with the iconic previous work [14] would be great for the community. We aim for our work to serve as an expansion and exploration of an informative feedback of emergent communication, thus allowing a more comprehensive consideration of emergent communication together with [14]. Therefore,
- For ISQA task with the binary flag, we will add experiments immediately.
- For the degraded version of the task, it is hard for us to finish the model training and evaluation before Aug. 21. But we will add those experiments to the updated version of paper.
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2. If we understand the reviewer right, the reviewer means that more-round communication, a better setting to promote emergent communication. We agree with the reviewer and this is exactly why we promote multi-round interaction and propose the feedback mechanism.
- Our method supports more than 2 round communications. We are working on the experiments for 3 and 4 rounds. Since it will take about one week for the train and evaluation, we will add the experimental results to the updated version of our paper.
- In this work, we set an upper bound for the number of communication rounds. Like in Avalon game, there are at most 5 tasks. The reason we set an upper bound is to make the setting friendly for time and computation. In ISQA, some questions with more than 3000 options, are very challenging even for humans. Continuously gaming without limits on communication rounds, can be both time-intensive and computationally demanding. In [14], the maximum communication rounds is 7, which is impressive, but there remains a ceiling. Additionally, the task in [14] focuses on classification, which is less GPU-intensive than question-answering.
- Both the number of rounds and the message content are important for emergent communication. In terms of feedback messages, our approach expands [14]. Instead of using a binary flag, we employ continuous feedback messages that offer more detailed information.
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3.
- Evaluation: Participants see images including the RGB image and images generated by our Pragmatic, PragGeo and Geometric models simultaneously. Then they provide a score for the three generated images according to our criteria and their intuition.
- Training: We provide a thorough explanation of our criteria to all participants, guiding them to evaluate based on their natural human intuition. We provide basic training for a few trials with the rating software.
- Criteria:
- Understand all the content as well as RGB images.
- Understand a major part of the content, while not as clear as the RGB image.
- Understand some part of the content.
- Understand only few part of the content or finding few common features in the raw image and the sketch.
- Totally not understand anything.
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4. Three fundamental questions of emergent communication are directly answered:
- **What is a prerequisite for interaction in emergent communication?**
Information disparity is a prerequisite for interaction. Fig. 7 shows the feedback for the same image according two different questions. We see that our feedback transfers question-related information to the sender, enhancing communication efficiency via gradient-informed region of interest (can be displayed as sketch as shown in Figure 2), which enables a human-like multi-round interaction for the first time in visual emergent communication. This provides an insight that one of the reasons why interaction emerges might be querying task-aligned information when receiver is more acquainted with the object than sender.
- **Can multi-round interaction (feedback) promote more efficient communication?**
Yes, through multi-round interaction, tasks can be accomplished more effectively while using less communication resouces. Fig. 3 shows two facts: i) when the 2-round and 1-round models have similar performance when $B > 0.2N$; and 2) the 2-round model can achieve superior ISQA accuracies compared with the 1-round model when the same complexity and $B \in (0.01N,0.2N)$. These observations suggest that without communication constraints, multi-round communication do not necessarily provide more information than a single round. However, multi-round communication can optimize the use of communication resources and lead to more efficient exchanges.
- **What is a prerequisite for multi-round interaction (feedback) to be beneficial?**
For feedback to be effective, the receiver needs sufficient input information. Fig. 3 shows that the 2-round model does not have an advantage against the 1-round model when complexity constraint is too low ($B < 0.01N$). We see that only the feedback based on a minimal complexity requirements can be beneficial. This emphasizes that effective feedback depends on having sufficient background knowledge and essential preliminary information, a principle that resonates with broader human societal values.