RENI++ A Rotation-Equivariant, Scale-Invariant, Natural Illumination Prior

Inverse rendering is an ill-posed problem. Previous work has sought to resolve this by focussing on priors for object or scene shape or appearance. In this work, we instead focus on a prior for natural illuminations. Current methods rely on spherical harmonic lighting or other generic representations and, at best, a simplistic prior on the parameters. This results in limitations for the inverse…

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