Thank you for reviewing our work. We appreciate that you consider the soundness, presentation, and contribution of our work “good” (hence, we were surprised by the overall “rejection” rating despite these good scores on all three subcategories). We address your concerns below.
> For the first stage of 3D-aware VAE, there are previous methods that propose very similar method... I would expect authors to give a more detailed explanation of how the proposed method differs from these methods (VQ3D, GINA-3D).
Our initial submission includes a discussion on VQ3D in Appendix A. The main difference to VQ3D is that their autoencoder yields sequence-like latent variables on which an autoregressive transformer is trained while we train a latent diffusion model on feature maps. We extended the discussion of VQ3D in the Appendix of our paper and will move this part of the discussion to the main paper in the camera-ready version. Moreover, it is worth mentioning that VQ3D is a ICCV’23 paper, which took place in early October. According to the ICLR reviewer guidelines (https://iclr.cc/Conferences/2024/ReviewerGuide, Reviewer FAQ, last Q) it is therefore considered concurrent work (anything published at a peer-reviewed venue on or after May 28, 2023 is concurrent).
According to our understanding, GINA-3D assumes known camera and LIDAR sensors, which are not given in our setting. Hence, GINA-3D would not be directly applicable in its current form. Also architecturally GINA-3D differs from WildFusion in multiple ways. For instance, it uses a vision transformer encoder and defines its latent space where ta discrete token generative model is trained directly on triplanes, while WildFusion trains a diffusion model on 2D spatial feature maps. GINA-3D only applies losses to the reconstructed image, while our approach uses a discriminator to get guidance on novel views. We included GINA-3D and a discussion in Appendix A in the extended related work section.
> To continue on the above comment, I would also like to see the performance comparison with VQ3D on both VAE and generator
As discussed above, the concurrent VQ3D was only recently published at ICCV’23. Moreover, it does not have any code available for a comparison and a faithful reimplementation is far beyond the scope of this rebuttal. A meaningful comparison to VQ3D is hence impossible and without available code or checkpoints we also cannot evaluate it on all relevant metrics (FID, FID_CLIP, Precision, Recall, NFS).
> I would recommend using 50k.
We evaluated FID50k for WildFusion on ImageNet, which is 25.3. We will include this number in the main paper in the final version.
> Visual comparison with other methods is not enough.
Our initial submission includes 2 figures (Figure 1 and 2) that illustrate the mode collapse for the strongest GAN-based baseline, 3DGP. We hope that it is understandable that with a limit of 9 pages in total, we cannot add visual comparisons to all baselines in the main paper.
However, we added many more samples of the strongest 3DGP baseline in Appendix D in Figure 14 for more classes. The other GAN-based baselines are known to perform significantly worse than 3DGP (see 3DGP paper, as well as many samples and comparisons on their project page, https://snap-research.github.io/3dgp/ and https://u2wjb9xxz9q.github.io/), hence we did not bother to add even more samples in our paper. However, the quantitative results speak for themselves: Both EG3D and StyleNeRF have very low recall scores (Table 3), indicating similar mode collapse and lack of sample diversity.
> 360 degree novel view synthesis
In theory we could train WildFusion with more drastic camera angle changes, potentially full 360 degree. However, not all ImageNet classes even show objects from all different angles. IVID can likely also only achieve this for some specific classes, and with limited quality and a high inference time compute cost. Consequently, we focussed on the most common setting of most previous work (like the important 3DGP baseline, or EG3D and StyleNeRF), which tackles 3D-aware image generation within a limited camera angle range (IVID is a concurrent work, also published at ICCV’23, with a very different approach, after all. Also note that IVID is discussed in Appendix A). That said, we agree with you that extending WildFusion to full 360 degree 3D synthesis would be an exciting avenue for future work.
We hope that we were able to address your concerns and questions and are happy to discuss should you have remaining questions. If you feel that our rebuttal sufficiently addresses your main concerns, we would like to kindly ask you to consider raising your score accordingly.