Response to the feedback of reviewer#VAgJ (1/2)
Thanks for your kind feedback! We will address your concerns point by point.
### Comparison with InterGen
As you mentioned, InterGen is a data-driven method while our method is a zero-shot method. Our definition of interaction and the training dataset is totally different with InterGen. Thus, our method is not comparable with InterGen. For comparable methods like GMD, we have conducted extensive experiments in our paper to compare with them. According to the request of reviewers, we qualitatively compare our generalization ability on some distance-sensitive interaction cases with InterGen, which is in the rebuttal PDF. As we do not train our method on InterHuman, the comparison with InterGen within its data distribution will be unfair for us: it is obvious that zero-shot method is hard to match the performance of fully-supervised methods, especially on the generation tasks that require the model to learn data distribution.
By comparing with InterGen qualitatively on some distance-sensitive interactions, we show that the generalization ability could be an advantage of our method over InterGen. Yet, quantitatively comparing our method with InterGen is an unfair comparison.
### Comparison with OmniControl
The major difference with OmniControl is (1) our IK-guidance and (2) the non-root joint control ability in Motion ControlNet. As OmniControl adopts a gradient-based optimization method similar to classifier-guidance, it requires more steps (slow inference speed) and lead to worse joint alignment results than ours. Our IK-guidance draws the intuition of IK that is effective and quick for optimization in diffusion models, as the optimization of joint locations is 2nd-order differentiable (unlike the classifier-guidance in image generation). On the contrary, OmniControl directly follows classifier-guidance. If we add IK-guidance to OmniControl, it will be very similar to our method itself. So conducting comparison mentioned by reviewer is like comparing two versions of our own method. Such result has been quantitatively compared on single-person dataset in Table 4 of our Appendix (effectiveness of IK guidance: item 4,5,6 compared with item 1; effectiveness of Motion ControlNet: item 2,3 compared with item 1).
### Teaser
As I mentioned ‘agreed by other reviewers’, I mean no other reviewers mention that our teaser is misleading. I agree with reviewer that image is not our contribution/scope. We show images to illustrate that our distance-based interaction definition commonly exists in many scenarios in our daily life and it is effective to represent a large portion of interactions. Such definition could results in meaningful interactions, which could also be found in the Internet images. We will adjust our teaser and consider to remove these images and only keeps interaction visualizations.
### Ablating LLMs
Thanks for your effort to check our LLM plans. As you mentioned, our LLM plans seem quite accurate in many simple interactions, such as shaking hands. Here we provide an empirical discussion on failure cases: (1) Very close whole-body interactions, such as hugging. It is difficult to describe joint distances in very close whole-body interactions, even by humans. Yet, such interactions are also hard for data-driven methods, e.g., InterGen also shows artifacts like penetration in hugging on their homepage demos (https://tr3e.github.io/intergen-page/). (2). Distant Interactions, such as playing tennis. The distance between two players is unclear when they play tennis, yet they actually are interacting through the tennis ball. All we can do in this case is to restrict two players in the tennis court by setting their root joint within some region by our IK guidance.
### 3D joint locations v.s. mesh surfaces
As HML3D is the current largest text-annotated mocap dataset, many previous methods follow its data format and setting, such as MDM, PriorMDM, T2M-GPT, MLD, OmniControl, etc. Besides, InterHuman dataset also adopts 3D joint locations instead of original SMPL rotations (page 7 of intergen paper). We want to emphasize that STMC is not publicly available when we developed our InterControl. Actually our work is done about 2 month earlier than it. I understand that original SMPL representation could be beneficial to modeling human interactions. Yet, I think it is more like a problem of the HML3D dataset or the problem of text-to-motion base model MDM, not our problem. Our framework is agnostic to the data format, and our main contribution is zero-shot interaction generation in the first time. Currently, our method is instantiated on MDM model architecture and follow HML3D data format. Yet, such framework and our main contribution could also be implemented on other base model with different data formats. We want to thank the reviewer for such constructive suggestion, but we think it is better to try it as an individual paper in our future work.