Summary
In this paper, the authors delivered a compact 3D Gaussian representation, i.e., LightGaussian for novel view synthesis. There are three technical contributions. Firstly, the authors present Gaussian Pruning and Recovery that measure the significance of each Gaussian to the view quality and then prune 3D Gaussian that has minimal impact on the visual quality. Secondly, the authors propose Spherical Harmonics (SH) distillation that condenses the information from higher-order coefficients to a more compact form. Thirdly, a Vector Quantization step is presented to reduce the redundancy in spatial and lighting representations.
Strengths
i) The technology in this paper is very comprehensive, including the three most mainstream methods of compressing deep learning models, i.e., pruning, distillation, and quantization. Thus, this paper has great engineering significance and can inspire subsequent works of compressing 3DGS from three points of view.
ii) The idea of Gaussian Pruning & Recovery and SH distillation is novel. Computing the score for each 3D Gaussian to represent its significance is fancy and reasonable. The insight of designing Eq. (3) as the score function is interesting. As for the distillation, few people pay attention to the learnable numbers, especially the SH coefficients. Distilling the high-order coefficients with pseudo views also provides a new idea of how to reduce the attributes / learnable parameters of 3D Gaussian.
iii) The proposed LightGaussian achieves a better balance between the reconstruction quality, storage usage, and inference speed. To be specific, in table 1, LightGaussian yields improvements of 0.2 dB in PSNR, 81 fps in inference speed, and 6 MB in storage memory than the state-of-the-art method compact 3DGS on the Mip-NeRF 360 datasets. Meanwhile, LightGaussian achieves faster speed and small model size on the Tank and Template datasets with only a 0.2 dB drop.
iv) The experiments are sufficient. The results in Table 2 clearly demonstrates the effect of each component. The experiments in Table 3, 4, and 5 study the variants of the three compressing techniques. The authors consider very comprehensive situations in these ablation study experiments.
v) The static webpage and video demo in the supplementary are very attractive and Exquisite, which save a lot of time for readers to understand what the authors did in this work.
Weaknesses
i) The story line is not coherent and the motivation may need more explanation. In particular, the three technical contributions, i.e., Gaussian Pruning and Recovery, SH Distillation, and Vector Quantization seem like three independent works. Combining them together without clear motivation make this paper like a technical report. Although I appreciate the work the authors have done, it would be better to improve the writing by establishing a coherent story line and adding clear motivation for the proposed methods.
ii) It is better to add discussion and fair comparison with previous 3DGS compressing works such as compressed 3D-GS [34] and compact 3D-GS [36]. For example, what is the difference between the compress techniques? And what about the performance with the same baseline model?
iii) Some technical details may require more explanation, for example, why designing Eq. (3) like this as the contribution score of each 3DGS? It is interesting to know the process and key insight of the designing process. How you think about this question?
iv) For the main results in table 1, why the Compressed 3D-GS does not have the inference speed? And why LightGaussian is better than SOTA on the Mip-NeRF 360 dataset and performs worse on the Tank and Template datasets? It is better to add analysis and discussion here to explain this performance gap.
Questions
I have a question for the presented SH distillation step
Some existing works just use an view-independent component (also low-order SH coefficients) to represent the color of 3D Gaussian [1]. Did you ever try this method? It is interesting to have a discussion between the SH distillation with this option.
[1] Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis. In ECCV 2024.
Limitations
Yes, the authors have analyzed the limitations and broader impact of the method in section 4.4 of the main paper.