Summary
This paper considers the setting where we have access to a dataset containing states and actions for pre-training and must then learn to solve a task given a new observation-only dataset from a downstream task. The key assumption here is that we have access to this action labelled dataset, and once we have it, we are better off training a world model than simply learning to label the new observation only trajectories with action labels (a la BCO and subsequently VPT). The proposed method is one of the first (as far as I know) to use forward dynamics models to implicitly model the action distribution and provides a nice alternative to IDM approaches for what is becoming an increasingly relevant problem setting. Given the relevance of the topic area, and the fact this exact thing has not been done before, I am voting for the paper to be accepted. My score would be increased if some additional experiments could be conducted, since these particular ones are relatively similar and also low impact in terms of their ambition.
Strengths
The strengths of this work are clear, it is a very relevant problem setting and this method is distinct vs. previous methods like BCO which rely on an IDM. In reality, this paper is essentially "Implicit action learning with forward dynamics models", and that has not been done before as far as I am aware. The method itself is fairly clearly presented, and the experiments are relatively clear with sufficient ablation studies. Finally, it is great to see limitations adequately discussed in the main body, which is surprisingly rare.
Weaknesses
Note that I have voted to accept, the following comments are not red flags but would likely improve the paper, and maybe make it possible to increase to a higher score.
1. The experiments are fairly mundane, and while scientific best practices appear to have been followed, there is a huge gap between what the authors claim to be working towards ("a single foundational world model") and what is actually shown (two DMC environments). It would be fantastic to see an example of this method at larger scale, even if the results are not state-of-the-art and there is only a single seed, for compute reasons. For example, this could be done using the dataset from VPT. The Minecraft images could be resized to make them smaller, and then it would be possible to use the DreamerV3 codebase (which was tested on MineCraft and runs on a single GPU) then see if it is possible to learn from the unlabelled MineCraft videos. If this works, it would drastically increase the impact of the paper, beyond being something mildly interesting for people who care about this specific topic, to something that catches people's eye across the field.
2. It seems slightly fishy to use a world model generated dataset to compare a world model based method and an IDM approach. It is possible there is some bias in the Dreamer or P2E data that makes it easier for a more similar approach to do well. Given how brittle many of these methods are, this could make a difference. Would it be possible to instead consider some open-source benchmarks such as VD4RL (Lu et al), which would make it "fair" across different approaches? For example you could use the random or mixed datasets for the embodied and then expert for the demonstration.
3. All of these experiments are within the same single environment, with 3 different reward functions. There is no variability in terms of the dynamics or observation space. To take a tiny step towards a "foundational world model" could you consider some variation, such as using the distracting control suite or varied dynamics in the simulator? This is also available in VD4RL so could be used there too. My guess is the world model approach would actually do better and it would make the results more interesting.
4. This is a very active area of research so the citations seem light, for example:
- Edwards et al. "Imitating latent policies from observation". ICML 2019
- Seo et al. "Reinforcement learning with action-free pre-training from videos". ICML 2022
- Schmeckpeper et al. "Reinforcement learning with videos: Combining offline observations with interaction". CoRL 2020
Questions
How was the IDM baseline tuned? For example, in the VPT paper they mention different architecture choices made a big difference for performance.
Rating
7: Accept: Technically solid paper, with high impact on at least one sub-area, or moderate-to-high impact on more than one areas, with good-to-excellent evaluation, resources, reproducibility, and no unaddressed ethical considerations.
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.
Limitations
Limitations are discussed thoroughly in the main body.