Summary
The authors aim to tackle the problem of high memory usage in dense occupancy prediction for 3D scenes. They introduce OctreeOcc, a method that uses octree structures to make predictions more efficiently. Experimental results show that OctreeOcc reduces computational load and achieves competitive performance.
Strengths
S1: The authors address the significant issue of high memory consumption in dense occupancy prediction, highlighting the importance of finding more efficient solutions.
S2: The use of octree representation for occupancy prediction is a novel and effective approach, offering adaptive granularity for various object shapes and regions.
S3: Experimental results show some reduction in memory usage and latency, demonstrating the efficiency of the proposed method.
Weaknesses
W1: The proposed method seems difficult to optimize and relies on segmentation and historical information.
W2: The results on the SemanticKITTI dataset do not achieve state-of-the-art performance, and the reduction in memory usage is not very significant.
W3: The training process is complex and costly, requiring three days on 8 A100 GPUs, which seems less efficient compared to previous methods.
Questions
Q1: The proposed method seems to be quite time-consuming to train. Can the authors provide a comparison of training times with other methods? This is especially relevant given the emphasis on efficiency throughout the paper.
Q2: There is some confusion regarding the reported memory consumption in the experiments. For instance, the original VoxFormer [1] paper reports memory usage of less than 16GB, but the authors here report around 23GB. What accounts for this significant discrepancy? Are there differences in the settings or configurations used?
Q3: The implementation details provided focus on the nuScenes dataset. Could the authors include the specifics of the implementation for the SemanticKITTI dataset as well?
Q4: The paper lacks results or discussions on other commonly used datasets, such as SSCBench-KITTI360 [2]. Including these would provide a more comprehensive evaluation of the proposed method.
[1] VoxFormer: Sparse Voxel Transformer for Camera-based 3D Semantic Scene Completion
[2] SSCBench: Monocular 3D Semantic Scene Completion Benchmark in Street Views
Limitations
The authors have identified a significant limitation in their work: the dependency on the quality of the occupancy ground truth (GT). This reliance can lead to suboptimal performance if the GT data, derived from sparse LiDAR point clouds and surface reconstruction, is not accurate or complete.