We introduce DragAnything, which utilizes a entity representation to achieve\nmotion control for any object in controllable video generation. Comparison to\nexisting motion control methods, DragAnything offers several advantages.\nFirstly, trajectory-based is more userfriendly for interaction, when acquiring\nother guidance signals (e.g., masks, depth maps) is labor-intensive. Users only\nneed to draw a line (trajectory) during interaction. Secondly, our entity\nrepresentation serves as an open-domain embedding capable of representing any\nobject, enabling the control of motion for diverse entities, including\nbackground. Lastly, our entity representation allows simultaneous and distinct\nmotion control for multiple objects. Extensive experiments demonstrate that our\nDragAnything achieves state-of-the-art performance for FVD, FID, and User\nStudy, particularly in terms of object motion control, where our method\nsurpasses the previous methods (e.g., DragNUWA) by 26% in human voting.\n
Paper
References (54)
Scroll for more · 38 remaining