Summary
This paper presents an exploration of 4 modifications to DreamerV3, and presents promising results on the Control Suite and more limited results on Atari100k.
They assess 4 changes: removing the observation reconstruction loss, adding a previous action prediction head, replacing LayerNorm with batch normalization and changing the weights of the L_dyn and L_rep losses.
Overall, this is a clear and well-executed piece of work, but it has quite limited scope and the results (although promising) aren’t clearly demonstrating a strong benefit over DreamerV3 or EfficientZero.
Strengths
1. The paper is clear, presents the scope, problem it wants to tackle and related work well.
2. The presentation of the method is clear and the modifications are easy to follow (although quite directly inspired from the Dreamer papers)
3. Results are complete and well presented, with a good coverage of Control Suite results experiments as well as Atari100k. Baselines choices are good.
4. Ablation study of 5.2 is clean and well executed once again.
Weaknesses
1. The similarities between MuDreamer and DreamerV3 are potentially too strong to make this work significant enough in this state. The paper looks like yet another version of Dreamer, with the exact same math and text dangerously close to a copy, with only a few extra ablations and modifications.
2. Results aren’t as clear-cut as I’d like. There have been a lot of MBRL papers in recent years which explored many combinations of losses, models, actors, but it is quite hard to find which components really matter.
1. The Control Suite results are slightly better, but not groundbreakingly so
2. The Atari100k results aren’t that competitive, especially compared to EfficientZero which would be the clear baseline if one would take the strict desire of not learning to reconstruct observations.
3. Figure 5 and 6 in the Appendix demonstrates this well, where all curves are fairly similar and do not show a strong enough signal for me.
3. Despite the removal of the observation reconstruction loss, Figure 2 and others indicate that image reconstruction is still done nearly perfectly, which goes counter to the original motivation. It is unclear why that is the case, but it does feel like the model is not as different in what the latent space capture compared to DreamerV3 as it could be?
Questions
1. Why is Figure 2 so good at reconstructing the observation?
1. One would have expected to only capture what mattered for the task if the assumptions from the abstract/introduction were true?
2. Are there games where you have examples of “Dreamer failing to perceive crucial elements”, which MuDreamer does capture?
3. As it stands, it is unclear to me that the latent space is any different and more abstract than DreamerV3.
2. It would have been interesting to point to specific games where this effect should arise, and make a clear comparison between DreamerV3, MuDreamer and EfficientZero.
1. For example, having a good score on Frostbite seemed interesting (as it does contain quite a lot of hard details to model well), but looking in the Appendix Figure 6, this seems to be more about 1 seed of DreamerV3 doing badly…
3. Did you explore using the Action predictor network directly for acting, instead of having another Actor network?
Rating
5: marginally below the acceptance threshold
Confidence
4: You are confident in your assessment, but not absolutely certain. It is unlikely, but not impossible, that you did not understand some parts of the submission or that you are unfamiliar with some pieces of related work.