Summary
This paper investigates the sample efficiency problem in continuous control. The authors propose the BRO algorithm, i.e., Bigger, Regularized, Optimistic. The authors find that strong regularization allows for effective scaling of the critic networks, which, paired with optimistic exploration, leads to quite good performance. BRO achieves strong performance on numerous continuous control benchmarks, and is the first model-free reinforcement learning algorithm that can learn meaningful performance in DMC dog and humanoid tasks.
Strengths
- this paper is easy to follow and easy to understand
- the studied topic is important to the RL community. It is vital to develop stronger and more powerful model-free RL algorithms for continuous control problems
- despite that this work combines numerous previous well-developed tricks and strategies, the authors selectively incorporate them into one framework and demonstrate that such design choice incurs quite good performance.
- the experiments are extensive and solid
- the developed BRO algorithm is the first model-free RL algorithm that can achieve meaningful performance in DMC dog and humanoid tasks
Weaknesses
this paper has the following drawbacks,
- the quality of the figures could be significantly improved. Please try to export pdf with matplotlib instead of taking screenshots by convention.
- BRONet seems to be a simplified version of ResNet. I do not seem to observe any significant network architecture difference between them. The authors should not over-claim on the network architecture. Any clarifications here?
- It is often unclear how the figures are plotted and which environments they cover, e.g., Figure 4, Figure 6. This should not be vague and ought to be clearly stated in the main text
- I am a bit concerned with the claim that *Algorithmic improvements matter less as the scale increases* (Line 184). Do you think that this is always correct? One should focus more on scaling instead of algorithmic improvements in the context of RL?
- missing baselines and references. The authors should compare against some other recent strong model-free RL algorithm, e.g., TD7 [1]. Meanwhile, the authors should cite the REDQ [2] paper when referring to replay ratios. REDQ should be included as a baseline approach in the paper. Moreover, a recent paper introduces sample multiple reuse (SMR) [3] that updates a fixed batch multiple times to boost sample efficiency. I think this can be a very relevant work and should be included and discussed in the paper. Also, the authors write that they introduce another actor network, and incorporate regularization techniques into critics, it reminds me of another work, DARC [4], where they leverage double actors for exploration and introduce critic regularization for better performance. It should be included in the paper.
[1] For sale: State-action representation learning for deep reinforcement learning
[2] Randomized Ensembled Double Q-learning: Learning Fast Without a Model
[3] Off-Policy RL Algorithms Can be Sample-Efficient for Continuous Control via Sample Multiple Reuse
[4] Efficient Continuous Control with Double Actors and Regularized Critics
Despite the aforementioned drawbacks, this is a solid paper that may have a potentially large impact on the RL community. I would be happy to reconsider the score if the aforementioned flaws are addressed during the rebuttal phase.
Questions
- how do you expect BRO to be applied in the discrete control tasks? Will BRO beat other stronger MCTS-based approaches in Atari games? Any comments here?
- can you elaborate more on explaining why scaling the actor network is not effective?
Limitations
The authors have a good discussion of the potential limitations of this work in the main text.