Summary
This work proposes a new approach for the generation of 3D human heads, which enables guidance with identity, facial expressions, and text descriptions. The approach is structured around two principal components: 1) the authors fine-tune a previously established text-to-image diffusion model through LORA on a specialized dataset of 3D human head models, to obtain the 2D guidance with separated texture and geometric details. 2) the method executes the generation of geometry and texture in separate stages, utilizing the SDS loss to optimize the process. It considers specific designs, such as the learnable latent code of facial expression, to enrich the geometry and texture details. It obtains better performance than several existing works.
Strengths
1. The proposed method is reasonable. The finetuning of the diffusion model on a specific 3D head dataset provides better guidance for geometry and texture.
2. It supports various types of conditional inputs, including identity, expression, and text description, thereby enriching its versatility in application.
3. It obtains better performance than several existing works.
Weaknesses
1. The generated head is of low visual quality. We are aware that text-to-image diffusion models are capable of producing very high-resolution images. However, the learned facial textures (resolution, clarity) showcased in this study are relatively poor. In comparison, other single-image 3D reconstruction methods, such as 3D GAN inversion combined with technologies like NeRF, can achieve very high visual quality. The text guided 3D portrait generation method, Portrait3D (siggraph 24), is also of high visual quality.
2. The innovativeness of the method is modest. Fine-tuning diffusion models on specific datasets and using SDS as a supervisory loss for 3D modeling are both fairly common practices. The methodological innovation in this study seems insufficient.
3. The expressions and text-guided editing scenarios demonstrated in the experimental section are quite basic (such as "eyes closed," "brow lowerer," "de-aged"), which limits their practicality. It is suggested to showcase more practical editing effects, such as changes in hairstyle or face shape, richer text-based guidance, to better understand its editing performance.
Questions
There are a few questions that should be addressed in the rebuttal, please see paper weakness for more information.
******** after rebuttal
Thanks for providing additional experiments, that addressed some of the concerns. I raised my rating to borderline accept, mainly for its contribution of providing a relatively complete method for simultaneously controlling facial ID, expressions, and characteristics.
Yet, the generated head, especially the texture, is still low in quality. Although this may be influenced by the dataset used, it is still a limitation of the method as there is currently no better dataset available (per the author's rebuttal), and it is also unlikely to construct a higher-quality dataset. Is there any other possible ways to further improve the image quality?