Leveraging partial stragglers within gradient coding

Within distributed learning, workers typically compute gradients on their assigned dataset chunks and send them to the parameter server (PS), which aggregates them to compute either an exact or approximate version of $\nabla L$ (gradient of the loss function $L$). However, in large-scale clusters, many workers are slower than their promised speed or even failure-prone. A gradient coding solution introduces redundancy within the assignment of chunks to the workers and uses coding theoretic ideas to allow the PS to recover $\nabla L$ (exactly or approximately), even in the presence of stragglers. Unfortunately, most existing gradient coding protocols are inefficient from a computation perspective as they coarsely classify workers as operational or failed; the potentially valuable work performed by slow workers (partial stragglers) is ignored. In this work, we present novel gradient coding protocols that judiciously leverage the work performed by partial stragglers. Our protocols are efficient from a computation and communication perspective and numerically stable. For an important class of chunk assignments, we present efficient algorithms for optimizing the relative ordering of chunks within the workers; this ordering affects the overall execution time. For exact gradient reconstruction, our protocol is around $2\times$ faster than the original class of protocols and for approximate gradient reconstruction, the mean-squared-error of our reconstructed gradient is several orders of magnitude better.

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Peer review

Reviewer Wfvp3/10 · confidence 2/52024-07-09

Summary

In distributed learning, workers in large scale clusters may be slower than expected promised or are prone to failure. Gradient coding tries to address this by introducing redundancy within the assignment of chunks (of data) to workers. There, ideas from coding theory are used to recover the full gradient. Existing work is either not efficient or rejects "failed" workers, leading to suboptimal performance. In this work, the authors present a new gradient coding protocol, leveraging the work performed by partial stragglers. The approach offers redundancy in assignment of chunks, leading to worker calculating linear combination of the gradients of the chunks. Further, the workers know the assignment matrix and ordering. The authors claim that the Algorithm is efficient in terms of compute and communication and numerically stable. Specifically, they claim that the algorithm is around 2x faster in the original setting and further, in the approximate gradient reconstruction setting, MSE is several orders of magnitude better.

Strengths

- The proposed GC idea seems to be novel, particularly the distributed gradient encoding. - The math, as far as i checked is correct. - The example in Section 2.2 was helpful and improved readability. - Efficient and robust training in a distributed environment is becoming more and more important topic.

Weaknesses

- The writing was not easy to follow. The example was helpful though. - To me, the biggest weakness of the work is its limited comparison to baselines. It is unclear to me, how the proposed algorithm compares computationally with a simple baseline, where workers share gradients for data chunks with the PS and if a data sample does not get processed, the PS sends it to a different worker. - It is unclear in which regime the approach offers benefits: The error rates of workers do not seem to be taken into account. This is strange to me, as an error rate of 0 would render the approach certainly not optimal. - Various aspects of the work remain unclear (see Questions). Minor: - Lines 46 and following: $nnz(v)$ is commonly typesettes (as a function) as $\text{nnz}(v)$. Similarly for later occurances.

Questions

- The redundancy leads to some overhead. What if one would not do this and redistribute data again that was not used in the previous iteration? - How does your work compare performance wise with simple baselines, like the PS distributes the chunks of data to different workers and if some don't report back, their chunks get redistributed again? How do the methods compare regarding memory, compute and communication? - I am surprised that the failure rate of nodes is taken into account when analyzing the algorithm. Experiments with varying failure rates and varying $\ell$ would be good to compare different approaches. Specifically, under which regime is this Algorithm better than related work? What failure rates does one need to assume for this algorithm to be better? - The authors mention that variable spot instance pricing is an application. Can the authors provide a back of the envelope calculation how much more compute one would need compared to a standard setting and high the difference in spot prices would need to be in order for the method to be economically viable? - Just a clarification: The vector $\psi$ does not only have the counts of how many data chunks a worker processed but which data chunks each worker did, yes? - It is unclear to me how data chunks are treated that where processed by more than $\ell$ workers as this would then result in a $B^{(j)}$ that has more than $\ell$ columns. - How would the protocol handle a case where a worker during or after the gradients get encoded becomes unresponsive?

Rating

3

Confidence

2

Soundness

3

Presentation

2

Contribution

3

Limitations

While the authors provide a limitations section, cover potential limitations seen by me (see Questions and Weaknesses).

Reviewer aGFU5/10 · confidence 4/52024-07-13

Summary

This paper provides a coded distributed computation solution when the parameter server needs to compute the gradient (exactly or approximately) over a very large dataset. The idea relies on distribution dataset into chunks and assigning chunks to different workers, such that each worker computes the gradient for only a subset of the chunks. The workers then send their computations to the server in a coded manner to reduce the communication load. In principle, redundant computations are introduced to compensate for slow straggling workers.

Strengths

The authors propose a new class of algorithms that benefits from additional communication between the server and the workers, where the worker tracks the chunks computed by the workers at each iteration, and informs all the workers about the state of others. The proposed protocol allows also partial computation of the gradients, which can be used to speed up optimisation steps at the expense of reduced accuracy, similarly to stochastic gradient descent. The authors provide numerical examples that illustrate the benefits of their proposed algorithm.

Weaknesses

- One of the main weaknesses of the proposed algorithm is the additional communication overhead. The protocol requires communication from each worker to the server and from the server to each worker after each iteration. Even though these are packets of limited size, only containing information about the state of computation, not the computation results, they do still need to be communicated back and forth, and the algorithm relies on the correct reception of these packets by their recipients. In practice, this may cause significant load on the system particularly when the number of workers is large. - The proposed algorithm requires solving another optimization problem to find the right combining coefficients when the server requests the results from the workers. Each worker needs to solve a problem not only for its own coefficients, but also the other workers' problems to be able to track the coded solutions transmitted by them. This puts quite a bit of an extra computation load (probably much less then what is being computed for the gradient computation, but still an additional computation step). - Overall the presentation of the algorithm could be a bit more clear. It was difficult to follow the description. I believe it would be better to provide the illustrative example before presenting the details of the algorithm, and walk the reader through the steps of the proposed algorithm and highlight the benefits. - Some relevant literature is not considered.

Questions

- The authors claim that no previous work considered approximate gradient computations. This is not exactly correct, as the following work makes almost the same claim: E. Ozfatura, S. Ulukus and D. Gündüz, "Coded Distributed Computing With Partial Recovery," in IEEE Transactions on Information Theory, vol. 68, no. 3, pp. 1945-1959, March 2022, doi: 10.1109/TIT.2021.3133791. Please see Section V of this paper that applies the proposed ideas to gradient coding, which is called coded communication (since computation results are coded before being communicated to the server). The authors should revise their claims in light of the above work, clearly explain how/why their scheme is superior to the one proposed here, and also provide numerical comparisons.

Rating

5

Confidence

4

Soundness

3

Presentation

3

Contribution

2

Limitations

- As noted above, one of the main limitation is the lack of comparison with other existing schemes in the literature. Also, one would like to see the results of the algorithm implemented on a more realistic scenario.

Authorsrebuttal2024-08-14

- Your comment about packet loss applies verbatim to the original gradient coding approach and Ozfatura et al. In fact, the Ozfatura et al. scheme will require packetizing the encoded gradient into multiple packets and is therefore likely to much worse. Internet protocols at the higher layers provide an essentially error free channel. If there are errors at the lower layers, then ARQ typically takes care of it, causing some additional delays, i.e., errors or erasures at lower layers are traded off for randomness in transmission times at higher layers. This is why most gradient coding protocols, usually do not consider packet loss, because what matters here is the overall job execution time. - You raised the issue of additional time required for the computation which we clearly explained is negligible. You also raised the reference Ozfatura et al. with which we compared and clearly showed the superiority of our scheme. - We would like to clarify that our scheme does not dynamically adapt the assignment of chunks to the workers. It works for any given assignment that is set at the beginning of the iterations. Given these points, would you be willing to reconsider your score?

Reviewer TBo94/10 · confidence 4/52024-07-13

Summary

This paper considers the gradient coding (GC) framework for distributed learning systems to address the issue of stragglers. Compared to the standard GC protocol, the authors propose new approaches that utilize the partial work done by partial stragglers. These protocols aim to enhance computation and communication efficiency while providing guarantees of numerical stability.

Strengths

The proposed protocols leverage partial stragglers, an aspect often ignored in traditional gradient coding methods. If the proposed computing design does not require a significantly stronger model from the communication perspective, it can potentially speed up the training process.

Weaknesses

1. The issue of this work is the mismatch between the proposed computation design and the formulation. The idea used in the purpose framework is based on the concept of forward error correction, which means when redundancy is injected into the computation ahead of time in a certain way, the central node can retrieve the full gradient without communicating back to the individual workers. Such a communication framework is consistent with the earlier gradient coding paper, where the computation is one-shot. But in this work, the authors assume that feedback is easy and "at regular intervals, the workers keep communicating to the PS, the number of chunks they have processed". In this case, it would be better to coordinate the workers to send partial gradients from non-overlapping datasets, which gives ideal numerical stability as well. 2. The overall presentation can be improved for readability. For example, currently, there is not a dedicated section to introduce the system formulation, and it is difficult for readers to find definitions for concepts such as $d$, which is introduced in the related work section. 3. Algorithm 1 is not self-contained. In its current form, it would be better to revise it or describe it in conjunction with other detailed steps.

Questions

1. The authors may want to justify why, when coordination is allowed, and the encoding is decided after knowing the straggler pattern, there are still benefits of encoding the results rather than directly feeding uncoded sums of non-overlapping partial gradients to the central node (e.g., in computation cost, communication, numerical performances). 2. Remark 2 suggests that the communication cost only takes into account the overall load. If we take into account the rounds of communication, its cost could potentially be significantly larger than the classical gradient coding.

Rating

4

Confidence

4

Soundness

3

Presentation

2

Contribution

2

Limitations

See weakness and questions.

Reviewer ryxi6/10 · confidence 3/52024-08-01

Summary

This paper addresses inefficiencies in gradient coding protocols for distributed learning systems, specifically targeting the issue of stragglers—workers that are slower than expected or fail to complete their tasks. The authors introduce novel gradient coding protocols that incorporate the partial work performed by "partial stragglers". The proposed protocols are designed to be both computation and communication efficient while remaining numerically stable. For exact gradient reconstruction, the new protocol is approximately a constant factor faster than existing protocols, and for approximate gradient reconstruction, the mean-squared-error (MSE) of the reconstructed gradient is significantly reduced. Additionally, the paper presents efficient algorithms for optimizing the order of data chunks within workers, enhancing further the performance of the gradient coding protocol. The authors provide theoretical analysis of the proposed algorithms as well as numerical experiments that demonstrate significant improvements in MSE and execution time compared to traditional gradient coding methods.

Strengths

- The authors study a relevant problem of interest for the ML community. - The paper is well-structured and clearly explains the problem, the proposed solutions. It is easy to read and understand its main points. - The paper introduces innovative gradient coding protocols that leverage the partial contributions of slow workers, addressing a gap in existing methods that typically ignore these partial stragglers. Additionally, the approach of optimizing the order of data chunks within workers is a novel contribution that enhances the protocol’s efficiency. - The proposed protocols are theoretically analyzed for their computational and communication efficiency, as well as their numerical stability. The theoretical analysis is further supported by empirical results. - The protocols offer substantial improvements in gradient reconstruction performance, reducing mean-squared-error by several orders of magnitude and halving the execution time for inexact gradient reconstruction compared to existing methods. Further, the minimal additional communication introduced by the protocols ensures they have practical real-world applications.

Weaknesses

- Although the paper is introducing a novel approach -as also mentioned by the authors - a part of this work builds heavily on existing works (long literature on GC as well as [34,35, 37,38]) which limits somewhat the novelty of this work. - The focus of this work is mostly theoretical without providing extensive experiments. Importantly, actual cloud platform statistics on the communication time reduction achieved by the proposed method are missing. This potentially limits the practicality of the proposed methods.

Questions

- A major contribution of this work revolves around ensuring numerical stability. Could the authors elaborate more on the the measures taken to ensure the numerical stability of their protocols? - You mention that the additional communication cost is minimal compared to the length of the parameter vector. It would be very interesting to capture the effects of this overhead on experiments either in simulations or in real-world experiments. Although it is not necessary I think that the inclusion of such experiments would strengthen this paper.

Rating

6

Confidence

3

Soundness

4

Presentation

3

Contribution

3

Limitations

The authors adequately addressed the limitations of their work.

Reviewer aGFU2024-08-13

I thank the authors very much for their detailed rebuttal and clarifications. Overall, I understand their responses, and am happy with most of them; however, in particular regarding the communication load, they mainly focused on the total amount of communication. This is clearly going to be limited in their scheme, but the whole point of the coded computing approaches is targeting a scenario in which stragglers are not known in advance, and the computations need to be assigned without knowing the realization of the stragglers, and should work in any random combination of the stragglers. This is to limit the amount of communication back and forth for coordination in a scenario where workers are remote servers in a largely distributed network, e.g., the Internet, rather than a typical cloud scenario. This is because every time a packet is transmitted, no matter how large or small that packet is, there is an inherent delay and non-negligible probability of loss for each packet. Otherwise, the type of protocol provided by the authors is almost like a centralized approach, where the computing speeds of all the workers can be tracked almost in real time, and what to compute etc., can be assigned to workers accordingly. This is still a valid problem, and the solution provided by the authors is a valid one, but it's much less relevant in practice. This is also why a large scale implementation of the algorithm becomes an important limitation of the work, as it is not possible to incorporate the networking delays/losses into their analysis. Based on the above, I retain my score for the paper.

Reviewer ryxi2024-08-13

Post Rebuttal

I thank the reviewers for addressing my concerns. After carefully reading the comments from the other reviewers and the authors' responses I have decided to keep my score.

Authorsrebuttal2024-08-14

We thank the reviewer for their comment. We would like to point out that TBo9 has posted that their main comments have been addressed as well. We have also addressed all comments of aGFU and Wfvp. In particular, one of the main questions was about the communication overhead which have bounded theoretically and also with some preliminary experiments. aGFU still raises the question of packet loss in networks. We have explained in our response that packet loss at lower layers in networks is handled by ARQ protocols and translates into randomness in delays. Thus, ultimately what matters is the overall amount of time taken. This is why most gradient coding protocols do not consider packet losses. Based on the above, we hope ryxi can reconsider their score.

Reviewer TBo92024-08-14

I have read the authors’ response. My earlier main concern was appropriately addressed. While uncoded schemes can be found for l=1, it is possible that non-trivial coding is required to achieve perfect recovery for certain straggler patterns when l is greater than 1. I have not yet read other reviewer’s comments but if all their concerns are addressed I’m happy to raise my score. Regarding weakness 3, one crucial missing information in Algorithm 1 is that R is simply the decoding matrix, and the idea of the algorithm is to design the encoding based on a fixed decoding scheme. I think this information is not well introduced even in the main text, and providing that intuition can certainly improve the readability. Besides, the algorithm can be presented much more simply by stating it column-wise, i.e., stating that the encoding coefficients for all column of B are essentially derived independently. Further, it is important to mentioned that the optimization problem in the algorithm has constraints of zero-entries.

Authorsrebuttal2024-08-14

We have addressed all comments of aGFU, ryxi and Wfvp. In particular, one of the main questions was about the communication overhead which have bounded theoretically and also with some preliminary experiments. aGFU still raises the question of packet loss in networks. We have explained in our response that packet loss at lower layers in networks is handled by ARQ protocols and translates into randomness in delays. Thus, ultimately what matters is the overall amount of time taken. This is why most gradient coding protocols do not consider packet losses. We are happy to respond soon to any other questions they may have. We thank TBo9 for the suggestion about explaining the algorithm and request them to please reconsider their score.

Program Chairsdecision2024-09-25

Decision

Accept (poster)

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