Summary
This paper studies the problem of personalized rewards in the context of Interactive-Grounded Learning (IGL), where the goal is to maximize the unobservable latent rewards from the observed reward-dependent feedback on actions being taken. Specially, authors introduce provably efficient algorithms with sublinear regret to solve a variant of IGL, in which the feedback depends on both the context and rewards. Authors introduce Lipschitz reward estimator via inverse kinematics. Based on it, two algorithms are proposed based on explore-then-exploit and inverse-gap weighting respectively. Both achieves $O(T^{2/3})$ regret. Empirical studies are performed on an image classification dataset and a conversational dataset.
Strengths
This paper explores a variant setting of IGL. Instead of sticking with the conditional independence assumption made in existing works, authors go one-step further by studying the setting where the observed feedback depends on both rewards and the context. This setting is practical in cases such as recommender systems.
The authors introduces two algorithms that enjoy the sublinear regret of $\tilde{O}(T^{2/3})$ for IGL with personalized reward. In particular, a new reward estimator is introduced via inverse kinematics to construct Lipschitz rewards. Compared to the prior work (Maghakian et al., 2022) which studies deterministic binary reward, here the reward estimator generalizes to randomized binary rewards.
Weaknesses
While this paper clearly articulates the idea, my main concern lies in its technical novelty and contribution. More specifically,
1. While I understand the motivation of the paper, It is not clear to me how the studied setting can be technically more challenging than the common contextual bandits. The studied setting concerns about partial feedback that depends on latent reward and context, whereas contextual bandits concerns about explicit rewards that depend on context and action. The studied setting is somewhat a simplified version of POMDP. As such, extending the stochastic contextual bandit algorithms and their theoretical guarantees for IGL appears to be straightforward.
2. Prior study of Xie et al. [2022] has relaxed the conditional independent assumption to study feedback which depends on both action and reward. A natural extension will be to deal with feedback that depends on context, action, and reward (i.e. $y|x, a, r$) when it comes to the personalized settings. It is also more practical and align with the contextual bandit settings. However, authors preserves the conditional independent assumption for actions.
3. The main contribution and emphasis lies in the construction of the reward estimator, the novelty in algorithmic design appears to be limited by using simple standard bandit algorithms (e.g. explore-then-exploit). In addition, algorithmically, employing uniform exploration may lead to higher sample complexity for the balance between exploration and exploitation. More advanced exploration strategies might need to be considered. As such, authors are suggested to comment on the optimality of the provided regret bound.
4. Compared to Algorithm 1, the performance guarantee of Algorithm 2 relies on more restricted assumptions (Assumptions 1 - 5), which can be difficult to satisfied.
Questions
1. Could you explain why do we need an underestimate of the reward in this studied setting? Most of the time when we study online settings, optimism is desirable.
2. What is the intuition of $\sigma$?
3. In Table 1, why the performance of algorithm 2 outperforms algorithm 1? Do they converge to similar performance if running for longer time horizon? It is suggested to provide the regret plots for experiments.
Limitations
No potential negative social impact.