Summary
This paper proposes a fully data driven method to perform scene relighting that does not require any groundtruth lighting supervision. As such, it allows for scene relighting by training only on real paired images of the same scene under different illuminations rather than requiring synthetic data that contains the groundtruth lighting environments, which improves the generalizability and performance on real-world scenes. The method involves learning both intrinsic and extrinsic features from each scene, where the intrinsics represent the albedo and geometry and the extrinsics represent the lighting. The authors design a fairly simple but well thought out pipeline with several loss functions that encourage the intrinsics to be consistent for the same scene under different illumination, self reconstruction losses that reconstruct the original image using its own intrinsic and extrinsic features, and relighting loss functions that involve swapping extrinsic features between image pairs to perform scene relighting. The authors also design a constrained scaling mechanism that prevents too much information outside of the lighting information in the target image from being transferred to the source image. Experiments demonstrate that the relighting performance greatly outperforms other unsupervised methods that don't require groundtruth lighting and is comparable or slightly better depending on the metric than the existing state of the art supervised scene relighting methods. Ablations for the constrained scaling are also provided, which is helpful to understand the importance of this technical contribution.
Strengths
Experiments in the paper are quite thorough and demonstrate state-of-the-art performance for scene relighting, most notably being comparable to methods that require full light supervision and greatly outperforming unsupervised methods. Ablation studies on the constrained scaling are also helpful for understanding this contribution.
The model and pipeline itself is quite simple and straightforward yet effective and easy to follow. The loss functions align with intuition and are carefully designed.
The ability to estimate albedo from a scene is an important feature that has many implications for downstream tasks, and the authors achieve state-of-the-art performance for albedo estimation.
Weaknesses
One experiment that would be interesting to see is the level of albedo consistency. Since the authors design a loss function that encourages intrinsic features of the same scene under different illuminations to be similar, it would be good to see how well that design performs empirically, both quantitatively and qualitatively.
Some citations are missing for the image-based relighting domain, namely:
1. Towards High Fidelity Face Relighting with Realistic Shadows (CVPR 2021)
2. Learning to Relight Portraits for Background Replacement (SIGGRAPH 2021)
3. Face Relighting with Geometrically Consistent Shadows (CVPR 2022)
4. Lumos: Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation (SIGGRAPH Asia 2022)
5. DiFaReli: Diffusion Face Relighting (ICCV 2023)
Questions
As I mentioned above, the experiments in this paper are quite thorough and I'm mostly interested to see whether the estimated albedo is consistent for the same scene under different illuminations. It would be good to compare this with other methods as well. Otherwise, please add the missing citations for the image-based relighting domain as there are many recent methods in that area.
Limitations
The limitations section is well thought out and touches on many important points. Relighting often does not have significant negative societal impacts since only the illumination is edited, but as with any other editing work there is always the potential to generate fake content. Perhaps this could be mentioned in the potential negative societal impact section.