Summary
This paper proposed a method for neural implicit surface reconstruction from multi-view images. The proposed method is generalizable without per-scene overfitting. The key component of the proposed method is a multi-view feature volume constructed from a multi-scale FPN network. During training process, the multi-scale feature is used to constrain the view-consistency as well as geometry smoothness. Experiment results show that the proposed method achieves better results than some previous pre-scene methods and achieve state-of-the-art results on DTU dataset with finetuning.
Strengths
- A new approach that targets generalizable neural surface representation is interesting. The proposed method is reasonable and technical sound.
- Writing is overall clear.
- Result quality is not bad.
Weaknesses
- The current proposed method (from my POV) is a direct extension of SparseNeuS with more input view and multi-scale volumes (and two additional loss term that using multi-scale features). Neural geometry representation with multi-scale approaches has been also proposed in [1] (BTW this was also missing in related works of this paper). The combination of these methods has not appeared before, but the overall novelty would still be limited, as the paper does not demonstrate the key challenges (either theoretical or practical) when combining these techniques. It more sounds like "we put this and that together, and it works better than previous methods."
- Experiment is a little bit weak. Quantitative results are only reported on DTU dataset. From results on Tab.1, retraining Geo-NeuS with the same dense-view input works really well (almost same as GeNIS with finetune). Fig.8 demonstrates qualitative results on BlendedMVS dataset; however, it is hard to say which one is better for Ours(ft) and SparseNeuS(ft). These results suggest the improvement of the proposed method (especially, over its most related baseline, SparseNeuS) is marginal.
[1] Takikawa, Towaki, et al. "Neural geometric level of detail: Real-time rendering with implicit 3D shapes." Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition. 2021.
Questions
- How long does it take for finetuning? A long finetuning process would make the proposed method less interesting for "generalizable" representation.
- I still failed to understand why the proposed view-contrast loss can improve smoothness. Is the teacher volume and student volume constructed with the same network? And why add consistency between student and teacher can improve smoothness?
- I notice that ablation studies are only conducted on three data points instead of full set in DTU dataset. Is there any reason?
- Is multi-view volume a must for generalizable representations? Current experiments only demonstrate multi-view feature consistency is useful. What about using single volume but with all the feature consistency and contrast constraints? i.e., a naive extension of SparseNeuS with the loss proposed in the paper.
Rating
6: Weak Accept: Technically solid, moderate-to-high impact paper, with no major concerns with respect to evaluation, resources, reproducibility, ethical considerations.
Confidence
5: You are absolutely certain about your assessment. You are very familiar with the related work and checked the math/other details carefully.
Limitations
The limitations and societal impact have been discussed in the paper.