Summary
This paper proposes a new method for personalized image generation, decompose the personalization process into three training stages and introducing a cross-attention map regularization term.
Strengths
The manuscript is well-written.
The authors propose to address the intrinsic issues of two classical and up-to-date methods, Textual Inversion and DreamBooth, by aligning the new concept from the prompt while preserving the original subject identity. This approach tackles a significant problem.
Weaknesses
1. Some parts of the manuscript are slightly verbose. For instance, the introduction section already introduces the existing problems of Textual Inversion and DreamBooth, along with their corresponding analysis and naïve solution. However, these points are reiterated in Section 4.1 and the first paragraph of Section 4.2 without adding any new information.
2. What does the term 'this approach' refer to in Line 174?
3. In general, the proposed method tends to be a bag of tricks with some customized hype-parameters.
4. Important comparisons are lacking in the manuscript, specifically the comparison with Textual Inversion (TI) and DreamBooth (DB) individually, in addition to the comparison with the combined approach of TI+DB.
5. This method uses cross-attention map for regularization, which results in a high time cost; on a NVIDIA A100, training requires 660 steps, taking 20 minutes. In contrast, DreamBooth requires only 5 minutes to train for 1000 steps.
Questions
1. Do the constraints imposed between [V] and [super-category] across all layers in Eq. 2 potentially restrict the diversity? Considering that [super-category] represents the original identity information and [V] introduces diversity.
2. Why was SD2.1 chosen, and how do other models perform?
3. In line 197, it is mentioned that retaining the prior preservation loss leads to poor results. Can you provide experimental results to support this?