Summary
This paper presents a series of experiments designed to probe the ability of LLMs to form conceptual pacts / to act on precedent in repeated reference games. Given that LLMs have been tested on reference games before, this is a natural next step to test, and it is good to see it realised. The authors find that there is very little evidence of LLMs treating the conversational context in the same way as the presence of conversational (and hence shared) context would be by natural interlocutors. Only when coaxed through very suggestive prompting, some small effect can be found.
The paper is well written and easy to follow, and could be useful if only to introduce the relevant literature to a field where talk about "mental models" and "theory of mind" is often very cheap.
Reasons to reject
- Discussion somewhat disappointing. I think the results are stronger than the authors let on: The fact that the models fail so completely to exhibit precedent effects indicates that they, despite what many people seem to hope, have not transcended beyond being text completion models and towards being agent models. The models simply have no reason to communicate efficiently -- among other things, because they are not communicating.
- Related to that, I found the experiments on using prompts to induce the desired behaviour a bit unnecessary. With these prompts, the focus moves from investigating what kind of entity has been learned to less interesting engineering questions. (Although I do understand the rationale that users of these models might even be confused if apparent conceptual pacts are broken.)
Questions to authors
- Can you say more about why you engineered promts for each model? This is a question that arises in all kinds of between-model evaluations, and people come to very different conclusions. But it seems to me that most often, people decide on "no prompt engineering is fairest".
- Not a question, but a comment: You could mention the PhotoBook dataset in the related work, which was built to study exactly your main phenomenon. (Haber et al 2019)
- Not a question, but a comment, part II: You could mention as related the model-model self-play frameworks that came out last year, which pioneered the setup that you are also using. One of which, (Chalamalasetti et al 2023) even includes a reference game as one of the test dialogue games. (But they are not focussing on repeated episodes.)
Kranti Chalamalasetti, Jana Götze, Sherzod Hakimov, Brielen Madureira, Philipp Sadler, and David Schlangen. 2023. clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents. In Proceedings of the 2023 Conference on Empirical Methods in Natural Language Processing, pages 11174–11219, Singapore. Association for Computational Linguistics.
Janosch Haber, Tim Baumgärtner, Ece Takmaz, Lieke Gelderloos, Elia Bruni, and Raquel Fernández. 2019. The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue. In Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics, pages 1895–1910, Florence, Italy. Association for Computational Linguistics.