Summary
This paper presents a 3D human mesh estimation system that utilizes human anthropometric information for more accurate 3D body shape. To this end, the authors first introduce the A2B model, a model that converts human anthropometric information to the SMPL-X shape parameter. Based on the A2B model, the authors report two cases where the A2B model could be useful. First, while keeping estimated 3D pose from prior 3D human mesh estimation methods and changing the shape parameter to theirs, 3D errors become less. Second, from 2D and 3D human keypoint estimators, the authors perform the inverse kinematics using the shape parameter from the A2B model.
Weaknesses
1. Given anthropometric information, regressing 3D body shape parameters is quite straightforward as we could get a large amount of synthetic datasets to train the regressor like the authors did. The problem is that given a single image/video, getting the accurate anthropometric information is not trivial. The authors said that they can use real anthropometric information if they are available in real-world applications (Fig. 3). In the real world, getting such anthropometric information is not trivial as we hardly bring measurements in our daily life. Instead, the authors used GT or median of predicted shape parameters from off-the-shelf estimators if the video of a single person is available. First, using GT does not make sense at all. Assuming GT information during the test is cheating. Also, using median value and converting it with B2A and A2B models (L372) do not make sense at all. This is kind of averaging shape parameters from previous works, not predicting actual 3D body shape based on the image evidence. Hence, I do not think the effectiveness and benefit of the proposed A2B model is justified.
2. The two use cases that the authors introduced are not impressive. First, changing the shape parameter to the A2B’s output uses GT (L347). This is cheating and makes the comparison unfair. Also, changing the shape parameter could make the results worse as it changes the bone length as well. With the same 3D pose and changed bone length, the 3D positions of keypoints could change, which could make 3D errors higher. Second, performing the inverse kinematics based on the off-the-shelf estimators’ output is quite widely used and is not novel at all. Actually, many people try to avoid this when designing 3D pose estimators as it makes the running time greatly slow due to the iterative optimization. Although the authors tried to make it fast (L460), I’m guessing the running time is slower than 5 fps.
3. There are no qualitative results that show the body shape becomes better. There are few qualitative results, but most of them are trying to show corrected 3D pose after the inverse kinematics. As mentioned in the above, the inverse kinematics is quite straightforward and getting better at the cost of the running time is expected. Instead, there should be side-by-side comparison that show the proposed one is able to recover accurate body shapes for diverse humans, for example,fat/thin persons.