EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings

Feed-forward based 3D Gaussian Splatting methods have demonstrated exceptional capability in real-time novel view synthesis for human models. However, current approaches are confined to either dense viewpoint configurations or restricted image resolutions. These limitations hinder their flexibility in free-viewpoint rendering across a wide range of camera view angle discrepancies, and also restrict their ability to recover fine-grained human details in real time using commonly available GPUs. To address these challenges, we propose a novel pipeline named EVA-Gaussian for 3D human novel view synthesis across diverse multiview camera settings. Specifically, we first design an Efficient Cross-View Attention (EVA) module to effectively fuse cross-view information under high resolution inputs and sparse view settings, while minimizing temporal and computational overhead. Additionally, we introduce a feature refinement mechianism to predict the attributes of the 3D Gaussians and assign a feature value to each Gaussian, enabling the correction of artifacts caused by geometric in-accuracies in position estimation and enhancing overall visual fidelity. Experiments on the THuman2.0 and THumansit datasets showcase the superiority of EVA-Gaussian in rendering quality across diverse camera settings.

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