Summary
This paper proposed ING-VP, a new benchmark that can be used to test the zero-shot performance of MLLMs on visual interactive games. They separate the benchmark into 6 games and then test 15 open- and closed-source MLLMs on them. Results show that most of MLLMs perform bad in most of sub-tasks, Claude-3.5 Sonnet only achieve 3.37% overall accuracy, GPT-4o achieve 2.75%.
Strengths
1. This paper has a good dataset contribution, the new dataset can be one part of the benchmark groups for vision-language models.
2. The idea of this paper is quite clear and easy to follow. We all agree that MLLMs and Vision Language Model can not solve many vision tasks and it is useful to mention they are struggling with these visual interactive games.
3. This paper tests a large group of open-sourced and closed-sourced models.
Weaknesses
1. The motivation of your paper is limited, as it has been proposed by many papers working on MLLMs for visual games and puzzle games, such as [1],[2],[3] (And if you search key words [game, puzzle, VQA, VLM] in some database, you can find there are more works in this topic). I agree your benchmark may have some advantages (like grouping some tasks together) and may be better than these papers in different aspects, you should make a comparison and highlight these differences. And also I don't think grouping them together in a benchmark is a big contribution.
2. It is worth highlighting why these tasks are important for MLLMs. For example, as you showed in section 3.3, all these tasks can be transformed into a deterministic environment with predefined states, actions, so why not use RL in these tasks? Even if your goal is testing the zero-shot performance of MLLMs, it is still weird to us, because MLLMs are not pretrained with these tasks. If you let a human to answer it, humans still need additional training before start doing these tasks.
3. What might be the upper bound performance of these tasks? Human's performance or RL models' performance? I feel that you should present them in your paper.
4. Can you give us an example of the Image-text and text-only testing sample in Table 1? What is the environment prompt you are using to interact with the test-only LLMs? And how about if you apply CoT for these tasks? The current version is quite unclear.
5. If it is possible, maybe you could try the RLHF to finetune some open-sourced MLLM for these tasks. It can be used as the baseline because all of your tasks are a deterministic environment and can be easily adapted into a reward function.
References:
[1] Chia, Yew Ken, et al. "PuzzleVQA: Diagnosing Multimodal Reasoning Challenges of Language Models with Abstract Visual Patterns." arXiv preprint arXiv:2403.13315 (2024).
[2] Ghosal, Deepanway, et al. "Are Language Models Puzzle Prodigies? Algorithmic Puzzles Unveil Serious Challenges in Multimodal Reasoning." arXiv preprint arXiv:2403.03864 (2024).
[3] Kraaijveld, Koen, et al. "COLUMBUS: Evaluating COgnitive Lateral Understanding through Multiple-choice reBUSes." arXiv preprint arXiv:2409.04053 (2024).
Questions
See Weaknesses for more details.
I have put my questions together with some parts in the weakness, so you don't need to reply them again here.
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Post rebuttal:
I take a quick view of the modified version of the authors' paper. It solves part of my concerns. However, the main issue is still not solved. There are too many MLLM benchmarks nowadays, but most of them are not useful and most of them are overlapped to each others.