Summary
This paper introduces a new benchmark to evaluate Multimodal Large Language Models (MLLMs) for egocentric video understanding, advancing their applications in Embodied AI. The benchmark includes four tasks: video QA, hierarchical planning, visual grounding, and reward modeling. Annotations are derived from the Ego4D dataset, processed by GPT-4o, and refined by human annotators to meet task requirements. Experiments with state-of-the-art image and video MLLMs reveal significant gaps in specific competencies.
Strengths
1. Developing benchmarks to advance MLLMs in Embodied AI remains relatively under-explored and warrants deeper investigation.
2. The proposed benchmark, VidEgoThink, encompasses diverse tasks to challenge MLLMs across multiple dimensions.
3. Experimental results highlight the limitations of current MLLMs in egocentric video understanding, pointing to important directions for future research.
Weaknesses
**1. Limited Contributions**
1.1 The proposed benchmark primarily combines tasks from prior work, such as egocentric video question-answering [1,2] and hierarchical planning [3,4], with data drawn from established annotations—Ego4D narrations for Video QA, goal-step hierarchies for planning, and Visual Queries for grounding. Moreover, similar studies have leveraged LLMs to process Ego4D annotations [2,5,6]. Could the authors clarify how VidEgoThink's approach to processing Ego4D annotations distinguishes itself from or advances existing works? Table 3 lacks persuasive evidence, as previously noted, the ‘task types’ predominantly stem from existing benchmarks.
1.2 Despite noting poor performance in planning and grounding tasks, the authors neither suggest specific enhancements nor discuss pathways for future model improvement. What targeted model enhancements do the authors suggest to address these shortcomings? Additionally, how might advancements on this benchmark translate into practical applications for embodied AI? I encourage the authors to provide a detailed discussion on these points.
**2. Ambiguities in Design and Conclusions**
2.1 The stated motivation is to advance embodied AI (L53), yet the evaluation approach—presenting a complete video and question to the MLLMs—deviates from typical embodied agent operations, which would ideally process video in a streaming fashion [7,8]. Could the authors discuss how their evaluation method aligns with or differs from real-world embodied AI applications?
2.2 The rationale behind defining the dimensions of Video QA is unclear. For example, why is there an object prediction but no action prediction?
2.3 The necessity of visual input for the Mid-to-Low Planning task is unclear. Based on the task description and Figure 3, this task appears potentially solvable using LLM knowledge alone. Performance results in Table 2 show that GPT-4o performs better with 8 frames than with 32 frames, which may support this view. However, the lower performance of the ‘only-qa’ and ‘captions’ baselines suggests inconsistencies. Could the authors clarify why visual input is necessary for the Mid-to-Low Planning task and explain the seemingly contradictory results?
2.4 MSE is listed as the metric for frame grounding (L300), yet it contradicts Equation 3. Is this a typo?
2.5 While the authors mention that GPT-4o does not support video input (L425), they do not explore API models such as Gemini 1.5, which do have video input capabilities. This omission raises questions about the choice of model for evaluation.
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[1] Majumdar, Arjun, et al. "Openeqa: Embodied question answering in the era of foundation models." In CVPR. 2024.
[2] Di, Shangzhe, and Weidi Xie. "Grounded Question-Answering in Long Egocentric Videos." In CVPR. 2024.
[3] Shridhar, Mohit, et al. "Alfred: A benchmark for interpreting grounded instructions for everyday tasks." In CVPR. 2020.
[4] Song, Yale, et al. "Ego4d goal-step: Toward hierarchical understanding of procedural activities." In NeurIPS. 2024.
[5] Ramakrishnan, Santhosh Kumar, Ziad Al-Halah, and Kristen Grauman. "Naq: Leveraging narrations as queries to supervise episodic memory." In CVPR. 2023.
[6] Mangalam, Karttikeya, Raiymbek Akshulakov, and Jitendra Malik. "Egoschema: A diagnostic benchmark for very long-form video language understanding." In NeurIPS. 2023.
[7] Qian, Rui, et al. "Streaming long video understanding with large language models." arXiv:2405.16009 (2024).
[8] Zhang, Haoji, et al. "Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams." arXiv:2406.08085 (2024).