Thank you for your review and detailed questions regarding learning rate sets, algorithms, and environments. We address your concerns below:
- **Learning rate sets in LRRL**: The chosen learning rate set is centered on default values in Dopamine to enable comparisons with other algorithms. However, as shown in Figure 5, some learning rates considered in the arms set fail to perform well specific tasks, which give us insights about the LRRL robustness. Nevertheless, the reviewer suggestion of exploring LRRL performance with logarithmic sampling sets, which spans several orders of magnitude, would be an interesting direction.
- **Evaluating alternative algorithms**: We chose DQN as our baseline because many other algorithms are built upon it, minimizing the confounding factors that more advanced methods might introduce during assessment. Nonetheless, we acknowledge that testing LRRL with additional algorithms could further strengthen the reliability of our findings.
- **Optuna comparison**: Optuna [1] appears well-suited for hyperparameter optimization, incorporating methods like Successive Halving. We referenced similar approaches in our Related Works section, highlighting their distinction regarding LRRL.
- **Atari environments**: We define a subset of Atari games to test due to their computational cost, selecting them by looking into their learning curves from Dopamine baselines. These curves provided insights into reward sparsity, stochasticity, and exploration demands. While Pong highlights a particular case of pulled arms/returns, we replace it with a different environment since most of the chosen learning rates could perform the task relatively well.
*[1] Takuya Akiba et al. 2019. Optuna: A Next-generation Hyperparameter Optimization Framework. In Proceedings of the 25th ACM SIGKDD International Conference on Knowledge Discovery & Data Mining (KDD '19), pp. 2623–2631. https://doi.org/10.1145/3292500.3330701*