3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors

Novel-view synthesis aims to generate novel views of a scene from multiple input images or videos, and recent advancements like 3D Gaussian splatting (3DGS) have achieved notable success in producing photorealistic renderings with efficient pipelines. However, generating high-quality novel views under challenging settings, such as sparse input views, remains difficult due to insufficient information in under-sampled areas, often resulting in noticeable artifacts. This paper presents 3DGS-Enhancer, a novel pipeline for enhancing the representation quality of 3DGS representations. We leverage 2D video diffusion priors to address the challenging 3D view consistency problem, reformulating it as achieving temporal consistency within a video generation process. 3DGS-Enhancer restores view-consistent latent features of rendered novel views and integrates them with the input views through a spatial-temporal decoder. The enhanced views are then used to fine-tune the initial 3DGS model, significantly improving its rendering performance. Extensive experiments on large-scale datasets of unbounded scenes demonstrate that 3DGS-Enhancer yields superior reconstruction performance and high-fidelity rendering results compared to state-of-the-art methods. The project webpage is https://xiliu8006.github.io/3DGS-Enhancer-project .

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Peer review

Reviewer LSGq7/10 · confidence 4/52024-07-09

Summary

The paper tackles the problem of enhancing 3GS novel views which are far from existing viewpoints (encountered in sparse-view settings), due to insufficient information in under-sampled areas. This work enhances the low quality views using a video diffusion model to maintain multi view and temporal consistency. The authors reformulate the task of 3D-consistent image restoration as video restoration which is again reformulated as a video interpolation tasks between frames. The high quality frames along with the restored images are then used to fine tune the 3DGS. The authors also propose a modified spatial temporal decoder (STD) to reduce artifacts and introduce confidence awareness at both image level (based on distance of novel view from reference) and pixel level (information gain) to minimize the negative impact of generated images.

Strengths

* The paper is well motivated- enhancing low quality 3DGS rendering results for camera viewpoints which are far away * Reformulates the 3D-consistent image restoration task in 3DGS as temporally consistent video generation to leverage video diffusion models * The results look quite impressive and have been tested on a variety of scenes * can be applied to any existing 3DGS models and more generalized scenes * introduces a dataset for evaluation of artifacts in 3DGS (will this dataset be open sourced?) * Sound experimental setup and adequate comparisons with other methods

Weaknesses

* Related work appears to be thin and some of these paragraphs can be more descriptive * Method relies on adjacent views for continuous interpolation * Choice for STD should be quantitatively ablated. Individual parts in STD like color correction should be ablated as well.

Questions

1. Authors describe in L184-186 "Despite this significant enhancement in the quality of the rendered views, we propose to rely more on the reference views rather than the restored novel views when fine-tuning the 3DGS model, since the 3DGS model is highly sensitive to slight inaccuracies in the restored views." I would appreciate a more thorough discussion on this. 2. "modified baselines denoted with ∗ taken from [36]". However, no baseline seems to be marked with * in table 1. This is possibly an oversight and the authors should correct it. 3. What's the adversarial loss described in L179 for STD? 4. On what data is the Temporal Denosing U-Net fine tuned on? Suggestions: Figure 2 can be more interpretable if the right part shows the output of the enhanced views (input from left part); currently there is no 1:1 parity

Rating

7

Confidence

4

Soundness

3

Presentation

3

Contribution

3

Limitations

Limitations are adequately addressed

Reviewer RSAr7/10 · confidence 4/52024-07-10

Summary

This paper utilizes a video diffusion model to enhance 3DGS rendering results. It proposes a 3DGS-Enhancer pipeline to reformulate 3D-consistent image restoration tasks and leverage it to generate high-quality and 3D-consistent images. They have enough experiments to prove the soundness of their method.

Strengths

They didn't use depth information but video diffusion prior to do the task, which is interesting. They also have the spatial-temporal decoder which solves the temporal consistency problem. For fine-tuning, they add confidence constraints on both pixel level and image level to enhance the result. Extensive comparison with state-of-the-art is done, and the results seem robust.

Weaknesses

They can provide more comparisons on ablating the temporal consistency.

Questions

Video Diffusion prior may have motion information of moving objects in the scene. How do we eliminate that effect in enhancing 3DGS?

Rating

7

Confidence

4

Soundness

3

Presentation

3

Contribution

3

Limitations

The limitation is definitely from the pre-trained video diffusion model whether the data is more like novel view synthesis data (static scene) or a sequence of video frames (moving objects).

Reviewer KbVQ6/10 · confidence 4/52024-07-11

Summary

This paper presents a novel pipeline aimed at enhancing the quality of 3D Gaussian splatting (3DGS) representations, especially in scenarios with sparse input views. They propose a novel framework, 3DGS-Enhancer, that leverages video LDMs for generating high-quality and 3D-consistent images. Moreover, to mitigate the artifacts caused by the temporal inconsistency, they introduce a spatial-temporal decoder and fine-tuning strategy for the 3DGS optimization process. extensive experiments are conducted to demonstrate their superior reconstruction performance on large-scale datasets of unbounded scenes.

Strengths

1. Applying video models to scene reconstruction is a novel idea and has achieved excellent results. 2. To mitigate the negative impact of inconsistent generated images, this paper proposes improvements to the decoder and defines a confidence measure to enhance the corresponding 3D Gaussian Splatting optimization process.

Weaknesses

1. The writing of this paper is not very clear, and some typo errors exist in the submission, for instance, line147, it should be $ \{ I^{ref}_{i-1}, I_1, I_2, ..., I_T, I^{ref}_i \}$; line216: it should be $I_c$, consistent to the equation (8). 2. Training details are missing in the paper, more details about the video diffusion model and fine-tuning process should be provided. 3. More datasets, such as MipNerf360, should be evaluated to verify the effectiveness and robustness of the proposed method.

Questions

None

Rating

6

Confidence

4

Soundness

2

Presentation

2

Contribution

3

Limitations

None

Reviewer 19Ng6/10 · confidence 4/52024-07-14

Summary

This paper is working on the problem of novel view synthesis with sparse input views. The authors present 3DGS-Enhancer to enhance the rendering quality and address 3D view consistency problem using 2D video diffusion priors. The experimental results show that this work has achieved state-of-the-art performance in novel view synthesis enhancement.

Strengths

1. Writing quality is great, clean, and easy to follow. 2. To tackle the sparse view reconstruction problem, the idea of fine-tuning the original 3DGS representation instead of incorporating additional geometric constraints is novel and promising. 3. A new dataset is introduced in this work, which is useful for this research direction and the community. 4. The idea of leveraging video LDM for sparse view reconstruction in unbounded outdoor scenes is novel and effective.

Weaknesses

Runtime is not discussed in this paper. I’m wondering how long it will take for one scene compared to the other baselines.

Questions

The experiments are conducted almost on the self-introduced dataset. Can 3DGS-Enhancer also surpasses the other baselines on more commonly used outdoor unbounded datasets (e.g. Mip-NeRF 360 dataset)?

Rating

6

Confidence

4

Soundness

4

Presentation

4

Contribution

3

Limitations

N/A

Authorsrebuttal2024-08-13

Thank you again for your time and effort in reviewing our work and providing the constructive comments. Please feel free to let us know if you have any further questions by August 13 AoE, we are more than happy to address them.

Reviewer 19Ng2024-08-14

Thanks for addressing my concerns! Please add the above experimental results in your revision!

Authorsrebuttal2024-08-13

Thank you again for your time and effort in reviewing our work and providing the constructive comments. Please feel free to let us know if you have any further questions by August 13 AoE, we are more than happy to address them.

Reviewer KbVQ2024-08-13

Thanks for your detailed response! You have answered most of my questions. Based on your rebuttal, I have some minor questions. 1. In the appendix, you mention that for the evaluation of the Mip-nerf360 dataset, you use the original point cloud as the initialization to fully explore the ability of baselines. I’m interested in understanding how much your approach benefits from this initialization, given that the original point cloud provides information about unseen views, which is clearly advantageous for your method. You'd better provide the experimental results of the ablation. 2. I suggest that you provide the project page or video demos for the final version to present a clear comparison. I will raise my score.

Authorsrebuttal2024-08-13

We are very glad that we have addressed most of your questions. We answer the two minor questions below. **1. Mip-NeRF 360 point cloud initialization.** To ensure a fair comparison with baseline methods and evaluation in real-world scenarios (since sparse-view inputs cannot generate a point cloud as dense as the original one, and the NeRF-based methods cannot fully exploit the original point cloud which provides additional information from unseen views), we followed DNGaussian to adopt random point cloud initialization for all methods, including the baselines and our method, for both Mip-NeRF 360 and DL3DV datasets. All experimental results presented in the initial submission and the rebuttals are based on random point cloud initialization. Thank you for this detailed comment, we will revise the Appendix. **2. Project page or video demos for the final version.** Thank you for the helpful suggestion, we will update the project page according to the revisions made during and after the rebuttal period, including: 1) video demos on the Mip-NeRF 360 dataset; 2) video demos comparing more baseline methods including DNGaussian, RegNeRF, and FreeNeRF.

Authorsrebuttal2024-08-13

Thank you again for your time and effort in reviewing our work and providing the constructive comments. Please feel free to let us know if you have any further questions by August 13 AoE, we are more than happy to address them.

Authorsrebuttal2024-08-13

Thank you again for your time and effort in reviewing our work and providing the constructive comments. Please feel free to let us know if you have any further questions by August 13 AoE, we are more than happy to address them.

Reviewer LSGq2024-08-13

Reply to the authors

Thank you authors for your detailed reply and conducting the ablation study. I'm happy with your answers and the suggested changes; I shall be increasing my score.

Authorsrebuttal2024-08-13

We are very glad that our response and ablation study have met your expectations. We sincerely appreciate your willingness to increase the score.

Program Chairsdecision2024-09-25

Decision

Accept (spotlight)

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