Thank you for your active response! To ease any remaining concerns, we leave our opinions on additional questions below.
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**Experimental details**
Thank you for this comment. Our implementation follows the official Git repositories from ToM2C [4] and opponent modeling [5] (In accordance with NeurIPS 2024 policy, we cannot upload hyperlinks in OpenReview). Given that we consider the POMDP setup, it is important to set how many other agents that an agent has access to. For ToM2C, we consider full access in accordance with the paper: they reported that full access has better performance than partial access. On the other hand, for opponent modeling, we consider six surrounding vehicles, not entire agents. That is because the reference paper aims to model the other agents in local information. Finally, training and validation setups are the same as other baselines.
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**Role and Character**
Thank you for this constructive comment regarding the future direction of our community. A promising approach for combining the concepts of role and character would be to use a hierarchical structure. Each agent within a cooperative team first defines its role or subtask. The agent could then decide on the most effective strategy to achieve its subgoal, taking into account the characters and behaviors of other agents. We genuinely believe that this approach could be valuable in various studies, e.g., multi-agent planning tasks, as it emphasizes setting broad objectives first and then making detailed decisions based on interactions within the multi-agent system.
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**3D Environments**
We apologize for our mis-clarification regarding the language models in VirtualHome. The authors of VirtualHome [3] reported they consider video with text, so we have a misunderstanding about the need for a language model. Thank you for your correction, and it may not strictly require a language model.
We believe our concept could still be relevant to the testbeds you suggested. Since these environments are based on images or video, they would require more advanced forward prediction and representation networks to manage the complexities of 3D data. Specifically, VirtualHome operates in a 2D or 3D observation space, requiring at least 64 x 64 x 3 features as input. In contrast, SMAC and MPE tasks use a 1D observation space with about 100-200 and 10-20 features, respectively. By implementing an appropriate module for handling 3D data, our model could be extended to function in these more demanding 3D environments.
We deeply acknowledge the value and importance of the reviewer’s request, so we would like to explore additional results in various domains. Regrettably, our group has limited GPU resources, unlike tech companies, making it challenging to get results for more computationally intensive tasks. At the same time, while applying our work to 3D environments is relevant, we believe that it is not the most critical aspect of our work. Our main focus is to develop a social decision-making process in a heterogeneous society where multiple characteristics coexist. We claim that the value of our method has been fully demonstrated in testbeds such as autonomous driving tasks, MPE, and SMAC. Sorry again that we could not include VirtualHome results, and we would greatly appreciate your understanding of our computational resource limitation.
If you have any other questions or comments that could raise your score, we would be happy to continue the discussion, given the time!
[3] P. Xavier et al., Virtualhome: Simulating household activities via programs. CVPR 2018.
[4] Y. Wang et al., ToM2C: Target-oriented multi-agent communication and cooperation with theory of mind. ICLR 2022.
[5] P. Georgios et al., Agent modelling under partial observability for deep reinforcement learning. NeurIPS 2021.