Summary
This paper introduces ViTaM-D, a novel framework integrating distributed tactile sensing into dynamic hand-object interaction reconstruction, aiming to improve contact modeling accuracy. The authors propose a Distributed Force-aware contact representation (DF-Field), which models both kinetic and potential energy in interactions. ViTaM-D employs a two-stage approach: an initial visual reconstruction using a dynamic network (VDT-Net), followed by force-aware optimization (FO) utilizing tactile readings to refine hand pose and contact accuracy. Additionally, the authors present the HOT dataset, which provides both visual data and tactile readings, including deformable objects, to benchmark this approach. The work is robust but could benefit from further comparison to other contact modeling-based hand pose refinement methods, as well as detailed explanations of practical applications involving both visual and tactile sensing. I recommend a weak accept based on its potential but encourage further elaboration on specific aspects.
Strengths
1. **Novel Integration of Tactile Information**: By combining conventional visual reconstruction with tactile data, the authors effectively address limitations seen in purely visual methods, where contact precision often depends on inferred data. The use of tactile information in DF-Field provides direct contact modeling, introducing additional "knowledge" that improves interaction fidelity.
2. **Innovative DF-Field and Optimization**: The DF-Field approach, coupled with force-aware optimization, is both intuitive and innovative. The results demonstrate that DF-Field enhances reconstruction accuracy, especially in object deformation contexts, as supported by experiments. The HOT dataset, which includes tactile and deformable object data, further substantiates the framework's value.
Weaknesses
1. **Clarification on Real-World Applicability**: The authors could enhance the paper by explaining the practical contexts where distributed tactile sensors would be available, and the types of real-world or robotic scenarios that could leverage both point cloud data and tactile sensing.
2. **Justifying Tactile Use Beyond Visual Information**: While the authors use tactile data to refine hand poses initially estimated by the network, it would strengthen the paper to add more experiments to compare with other spatial relationship-based hand pose refinement approaches (e.g., ContactOpt[1], TOCH[2], and S2Contact[3]), especially, the pose refinement part using contact. Comparing tactile-based refinement with these methods could demonstrate the advantages of incorporating tactile data. Additionally, a comparison with VTacOH[4] regarding the methodology, performance and the usage of tactile data, could clarify the unique benefits of the proposed approach.
[1] Grady, P., Tang, C., Twigg, C. D., Vo, M., Brahmbhatt, S., & Kemp, C. C. Contactopt: Optimizing contact to improve grasps. CVPR 2021.
[2] Zhou, K., Bhatnagar, B. L., Lenssen, J. E., & Pons-Moll, G. Toch: Spatio-temporal object-to-hand correspondence for motion refinement. ECCV 2022.
[3] Tse, T. H. E., Zhang, Z., Kim, K. I., Leonardis, A., Zheng, F., & Chang, H. J. S2 contact: Graph-based network for 3d hand-object contact estimation with semi-supervised learning. ECCV 2022.
[4] Xu, W., Yu, Z., Xue, H., Ye, R., Yao, S., & Lu, C. Visual-tactile sensing for in-hand object reconstruction. CVPR 2023.
Questions
**Q1**: In Table 1, could you provide more details on the baseline settings? Specifically, how were the baseline results obtained—did you retrain these models, or were pre-existing checkpoints used? Additionally, the Chamfer Distance (CD) values in Table 1 differ from those in Table 6 of the gSDF paper. Could you clarify the reasons for this discrepancy?
**Q2**: In Table 1, since object reconstructions are not optimized in your approach, could poor-quality object reconstructions lead to worse results after optimization? To help clarify this impact, could you present per-category results to show if object reconstruction quality would affect the final hand pose and contact performance after optimization?
**Q3**: In Figure 4, the reconstructed object mesh appears coarser than those in gSDF and HOT, even though you report using the same SDF resolution as gSDF and achieve a lower Chamfer Distance. Could you explain this discrepancy in visual quality?
**Q4**: The ablation study setup in Table 2 is somewhat unclear. I would expect the comparison of incorporating tactile information directly within the network (VDT with Tactile) versus using it in post-optimization (VDT+FO). Ideally, this setup would allow for a comparison of hand pose and contact outcomes between these approaches. However, only object reconstruction results are shown in Table 2. Could you include metrics such as MPJPE, PD, and CIoU to provide a more comprehensive evaluation and enable direct comparison with Table 1?
**Q5**: In Table 3, this ablation study is also unclear. From Figure 4, it appears that most contact occurs on the fingers, while the palm typically remains non-contact. Assigning a uniform force reading $M_j = 0.5$ across all regions is obviously wrong. Given that your initial result from VDT is refined using this inaccurate information yet still shows improvement, it’s difficult to derive meaningful insights from this ablation, as your experimental premise is wrong. Since Table 1 already demonstrates the effectiveness of force-aware optimization, could you clarify the motivation for this particular ablation study?