Generating Compositional Scenes via Text-to-image RGBA Instance Generation

Text-to-image diffusion generative models can generate high quality images at the cost of tedious prompt engineering. Controllability can be improved by introducing layout conditioning, however existing methods lack layout editing ability and fine-grained control over object attributes. The concept of multi-layer generation holds great potential to address these limitations, however generating image instances concurrently to scene composition limits control over fine-grained object attributes, relative positioning in 3D space and scene manipulation abilities. In this work, we propose a novel multi-stage generation paradigm that is designed for fine-grained control, flexibility and interactivity. To ensure control over instance attributes, we devise a novel training paradigm to adapt a diffusion model to generate isolated scene components as RGBA images with transparency information. To build complex images, we employ these pre-generated instances and introduce a multi-layer composite generation process that smoothly assembles components in realistic scenes. Our experiments show that our RGBA diffusion model is capable of generating diverse and high quality instances with precise control over object attributes. Through multi-layer composition, we demonstrate that our approach allows to build and manipulate images from highly complex prompts with fine-grained control over object appearance and location, granting a higher degree of control than competing methods.

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Peer review

Reviewer tSA34/10 · confidence 4/52024-07-11

Summary

This study enhances text-based image generation diffusion models by introducing multi-layer noise blending and transparency-aware training procedures, enhancing control over the generated image content. This technique allows for finer control over the elements composing the image and improves the quality and consistency of the generated images through conditional sampling.

Strengths

1. The approach allows for detailed control of object appearance and placement within images. 2. Images are produced with greater detail and consistency through the use of conditional sampling and transparency handling. 3. The method is straightforward and easy to understand.

Weaknesses

1. Novelty: The field of layered-based image generation, which includes both depth-based and instance-based layering, has been thoroughly investigated. It remains unclear what theoretical or methodological innovations the author's approach offers compared to existing instance-layering methodologies. The capability for fine-grained control, as mentioned, seems achievable by most contemporary methods. 2. Evaluation Concerns: Recent developments in instance-based layering methods appear to have been neglected. An analytical discussion or empirical benchmarking against these newer methods is warranted. Pertinent literature includes: Huang, Runhui, et al. "LayerDiff: Exploring Text-guided Multi-layered Composable Image Synthesis via Layer-Collaborative Diffusion Model." arXiv preprint arXiv:2403.11929 (2024). Zhang, Lvmin, and Maneesh Agrawala. "Transparent image layer diffusion using latent transparency." arXiv preprint arXiv:2402.17113 (2024). 3. Experimental Assessment: There appears to be a lack of quantitative evaluations for GLIGEN and MultiDiffusion methodologies. It would be helpful if the authors could clarify why quantitative comparisons with these methods were not included. Additionally, presenting visual results for entire scenes from non-layer-based methods, such as the SD series models, would be valuable in assessing whether layout-independent methods enable more coherent or effective inter-instance interactions. 4. The independent generation of instances introduces significant complexity and poses challenges in assembling them into a coherent scene, as noted by the authors.

Questions

How does the model manage unexpected object interactions or complex overlapping in scene compositing? Providing in-the-wild results that showcase complex object interactions and instance occlusions, such as scenarios depicting a person riding a motorcycle and a person wielding a wand, would help clarify the model’s capabilities in intricate scene compositions.

Rating

4

Confidence

4

Soundness

2

Presentation

3

Contribution

2

Limitations

The authors mention limitations briefly at the end of the conclusion.

Reviewer S8j54/10 · confidence 4/52024-07-12

Summary

This paper introduces a novel method for generating complex images from textual descriptions with a high degree of control over object attributes and scene composition. They introduce a new training paradigm for adapting a diffusion model to generate isolated objects with transparency, using a disentangled representation for RGB and alpha channels. Moreover, a multi-layer scene compositing strategy based on noise blending is developed, enabling the generation and manipulation of complex scenes from multiple instance images. Overall, the task is interesting and the proposed method achieves fantastic generation ability.

Strengths

1. The paper presents a framework for fine-grained controllable generation, providing user control over instance appearance and location with intrinsic scene manipulation capabilities. The results show superior controllability of their approach.

Weaknesses

1. I think this paper ignores a similar and pioneer work: LayerDiffusion [1], which achieves the RGBA generation by finetuning the VAE and diffusion models. It is necessary that this paper should compare with this prior work. 2. It seems that the Multi-Layer Noise Blending would cause unnatural image generation. I hope you can provide more discussion about the composition of foreground and background. 3. A deep and clear literature review of prior works is very important for an excellent work. More discussions about the LayerDiffusion[1] should be included in this paper. [1] Zhang L, Agrawala M. Transparent image layer diffusion using latent transparency[J]. arXiv preprint arXiv:2402.17113, 2024.

Questions

None

Rating

4

Confidence

4

Soundness

3

Presentation

3

Contribution

2

Limitations

None

Reviewer wSp17/10 · confidence 4/52024-07-13

Summary

This paper proposes to use a diffusion model to generate separate objects and then apply multi-layer noise blending to build a composite scene. A RGBA generator is finetuned from a latent diffusion model to generate alpha transparency for objects in addition to RGB. A transparency-aware training procedure is designed for both VAE and diffusion models. Then the generated objects are iteratively injected into a scene with a background according to a specific layout.

Strengths

1. To adapt the VAE and diffusion model for RGBA transpancy generation, they make several key changes in training and model, such as using disentangling latents. These changes are nontrivial. 2. Proposed a novel background blending in addition to multi-layer composition process, which ensures the consistency between objects and the background. 3. Extensive experiments have been conducted on state-of-the-art models and have shown good results.

Weaknesses

The multi-layer scene composition method requires generating K + 1 images for composition, which is inefficient. Since RGBA objects have already been generated, there might be more efficient ways to fuse them in one step or reduce the cost of each iteration.

Questions

A more detailed algorithm for 3.3 might be necessary to clarify how all the mechanisms work together, since the diffusion processes in the first n steps and b steps are different.

Rating

7

Confidence

4

Soundness

3

Presentation

3

Contribution

3

Limitations

N/A

Reviewer GbJP4/10 · confidence 3/52024-07-17

Summary

This paper describes a diffusion model based method for layered text-to-image generation with RGBA masks (transparency information). This is a useful approach when aiming to generate complex images with many objects. To that end, the base VAE as well as the latent diffusion model are adapted to handle another channel and fine-tune to a corresponding dataset. The method is evaluated against base models and visual results show convincing results.

Strengths

- The method is sound and well-engineered for this problem using sota building blocks. - The paper is well-written and structured. - It is easy to follow the paper. - The visual results are convincing that the method works.

Weaknesses

My main concern is regarding evaluation. While the method demonstrates that it works (visually), and quantitative evaluation shows that it performs better than off-the-shelf text-to-image models, there is a complete lack of comparison against methods that are more relevant to that particular task. The paper mentions many related works, but evaluation is only against base models, and comparisons to alternative methods are missing. - Naive Text2Layer extension to multiple layers instead of just two - No editing / inpainting methods (discussed in related work) are used for comparison - LayerDiff https://arxiv.org/abs/2403.11929 - No comparison to controllability methods such as ReCo, BoxDiff etc. - No comparison to Layered rendering diffusion model for zero-shot guided image synthesis Because of this, it is difficult to judge the technical contributions and novelty of the proposed method. Mainly because it seems like a straightforward adaptation of an existing pipeline through fine-tuning. More justification and experimental evidence are required to demonstrate and ablate the necessary design choices to go from an existing backbone to the proposed method.

Questions

-

Rating

4

Confidence

3

Soundness

3

Presentation

3

Contribution

1

Limitations

-

Reviewer S8j52024-08-13

Thanks for the response! I still think that the novelty is limited and the experimental results are not very convincing. I will keep my score.

Authorsrebuttal2024-08-13

Dear reviewer, we thank you for your quick response. We have made efforts to address all your comments: we have provided a comparison to LayerDiffusion where we clearly outperform the method quantitatively with markedly different methodology, and have thoroughly discussed the limitations of multi-layer noise blending and our key innovations to address them. We are not aware of alternative works proposing to pre-generate RGBA instances for multi-layer scene composition with fine-grained control. Please let us know what aspects of our work remain unsatisfactory so we can address them.

Reviewer GbJP2024-08-13

Thanks for the respones. I have updated my score to BR because I still think that the technical contributions are limited and the experimental comparisons are not convincing enough to lean towards acceptance.

Authorsrebuttal2024-08-13

Dear reviewer, we thank you for upgrading your score. We have provided comparisons with all relevant state of the art open-source works, including now LayerDiffusion which we outperform, and discussed all modern closed source works in our related works. Our adaptation to transparent generation is entirely novel with no alternative works proposing disentangled latent spaces and mutual conditioning. Our second contribution, our multi-layer blending method, proposes novel ideas such as our iterative layer-wise instance integration process. Please let us know what aspects of our work remain unsatisfactory so we can address them.

Reviewer wSp12024-08-14

Thanks for the response. I think this is an interesting work. I will keep the current rating.

Program Chairsdecision2024-09-25

Decision

Accept (poster)

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