The Two-Hump Problem: Bridging the Difficulty Gap in Mathematical Reinforcement Learning

Mathematical search problems present a unique challenge for Reinforcement Learning (RL) due to vast search spaces and sparse rewards. In previous works, the Andrews-Curtis (AC) conjecture was established as an illustrative example of such problems. In this work, we identify a critical structural barrier in the AC landscape: a"Two-Hump"distribution, where problem instances are either trivially solvable or effectively impossible, with a scarcity of intermediate"hard-but-solvable"instances required for effective learning. We tackle this challenge through two primary avenues: novel data generation techniques to populate the difficulty gap, and significant algorithmic enhancements including the introduction of supermoves and Transformer-based architectures. We demonstrate substantial performance improvements over previous baselines, and release new comprehensive benchmark datasets including AC-19 (125,192 AC-trivial presentations of varying difficulty with length at most 19) and AC-1M (1,136,154 hard AC-trivial presentations of length at most 30), the first large-scale, publicly available datasets of this kind.

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