Game-theoretic Simulations with Cognitive Agents

We propose a novel knowledge representation framework called COGNISIM that supports game theoretic simulation experiments using cognitive agents. The framework allows an experimenter to evolve a population of such agents with strategies expressed teleo-reactively as logic programs. When agents encounter each other, events take place in the environment, caused either by agent actions or by environment processes. Such events change the environment’s internal state, and these changes are then observed by agents that, in turn, decide to take new actions that affect the environment. This loop continues until the terminating conditions of the simulation are met. Using this framework, we show how to repeat experiments from the literature based on Axelrod’s tournament. We also evaluate our platform’s performance in efficiently supporting large simulations in game theoretic settings.

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Game-theoretic Simulations with Cognitive Agents

OpenAlex · Logic, Reasoning, and Knowledge · 2021

Abstract

We propose a novel knowledge representation framework called COGNISIM that supports game theoretic simulation experiments using cognitive agents. The framework allows an experimenter to evolve a population of such agents with strategies expressed teleo-reactively as logic programs. When agents encounter each other, events take place in the environment, caused either by agent actions or by environment processes. Such events change the environment’s internal state, and these changes are then observed by agents that, in turn, decide to take new actions that affect the environment. This loop continues until the terminating conditions of the simulation are met. Using this framework, we show how to repeat experiments from the literature based on Axelrod’s tournament. We also evaluate our platform’s performance in efficiently supporting large simulations in game theoretic settings.

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