The work presents the SpineForge methodology — a cognitive-oriented framework for designing esports events, based on the GAM3ARCH architecture. The approach focuses on managing participants’ cognitive rhythm through a balanced cycle of activity, social connection, recovery, and reflection phases. The study combines agent-based modeling (160 agents) and field observations (N = 100), demonstrating reduced cognitive load and increased resonance when using the SpineForge structure. The material includes theoretical foundations, validation results, and practical tools for event organizers.
Paper
The full text of this publication is not hosted on 44B due to licensing.
Read it at OpenAlex