In this paper we present an application solution for real-time augmented reality. We achieve almost 30 frames per second on our device and maintained good result for augmented. We use textured planar object as target. Consider of the computational complexity, we use patch feature and ZSSD template matching method for point matching. In the meantime, we maintain a database of the target template as semantics information. The semantics includes multiple key frame images of target object in different position. With this semantic database, we figure out the problems caused by viewport change and achieve robust performance.
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Real-time semantics based plane object tracking for augmented reality
Semantic Scholar · Computer Science · 2020
Abstract
In this paper we present an application solution for real-time augmented reality. We achieve almost 30 frames per second on our device and maintained good result for augmented. We use textured planar object as target. Consider of the computational complexity, we use patch feature and ZSSD template matching method for point matching. In the meantime, we maintain a database of the target template as semantics information. The semantics includes multiple key frame images of target object in different position. With this semantic database, we figure out the problems caused by viewport change and achieve robust performance.