In this paper, we introduce a Monte-Carlo tree search (MCTS) approach for the game "Hearthstone: Heroes of Warcraft". We argue that, in light of the challenges posed by the game (such as uncertainty and hidden information), Monte Carlo tree search offers an appealing alternative to existing AI players. Additionally, by enriching MCTS with a properly constructed heuristic, it is possible to introduce significant gains in performance. We illustrate through extensive empirical validation the superior performance of our approach against vanilla MCTS and the current state-of-the art AI for Hearthstone.
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Monte Carlo tree search experiments in hearthstone
Semantic Scholar · Computer Science · 2017
Abstract
In this paper, we introduce a Monte-Carlo tree search (MCTS) approach for the game "Hearthstone: Heroes of Warcraft". We argue that, in light of the challenges posed by the game (such as uncertainty and hidden information), Monte Carlo tree search offers an appealing alternative to existing AI players. Additionally, by enriching MCTS with a properly constructed heuristic, it is possible to introduce significant gains in performance. We illustrate through extensive empirical validation the superior performance of our approach against vanilla MCTS and the current state-of-the art AI for Hearthstone.
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