EEG-based Emotion Recognition in Immersive Virtual Reality: Meeting the Requirement of Accuracy and Computational Efficiency
Virtual reality technology provides a strong sense of immersion and interactivity. It is widely used in the fields of anxiety relief, fear therapy, and depression regulation. However, objectively evaluating the emotional intervention effect of virtual reality technology is a difficult problem. The main purpose of this paper is to explore the use of EEG signals to identify individual emotional states in virtual reality scenarios and to improve the computational efficiency and recognition accuracy of emotional valence. To induce the target emotional state of the participants, we established a relatively standard emotion-induced virtual reality video library. The EEG data of the participants were collected synchronously as they watched the virtual reality video. The results show that the emotion recognition performance of multiple features (energy spectrum, differential entropy, differential asymmetry, and rational asymmetry) is better than that of a single feature. The radial basis function neural network (RBFNN) performed better than the deep belief network (DBN). RBFNN achieves the highest average classification accuracy of 91.1%. By combining the feature selection (F-test) method with the RBFNN, an ideal classification performance can be maintained with computational efficiency improvements. Furthermore, it is demonstrated that the features extracted from the theta band outperform features extracted from other bands in emotional valence decoding. These results may contribute to the application of EEG-based affective computing technology in the field of psychological rehabilitation and assessment.
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EEG-based Emotion Recognition in Immersive Virtual Reality: Meeting the Requirement of Accuracy and Computational Efficiency
Semantic Scholar · Computer Science · 2023
Abstract
Virtual reality technology provides a strong sense of immersion and interactivity. It is widely used in the fields of anxiety relief, fear therapy, and depression regulation. However, objectively evaluating the emotional intervention effect of virtual reality technology is a difficult problem. The main purpose of this paper is to explore the use of EEG signals to identify individual emotional states in virtual reality scenarios and to improve the computational efficiency and recognition accuracy of emotional valence. To induce the target emotional state of the participants, we established a relatively standard emotion-induced virtual reality video library. The EEG data of the participants were collected synchronously as they watched the virtual reality video. The results show that the emotion recognition performance of multiple features (energy spectrum, differential entropy, differential asymmetry, and rational asymmetry) is better than that of a single feature. The radial basis function neural network (RBFNN) performed better than the deep belief network (DBN). RBFNN achieves the highest average classification accuracy of 91.1%. By combining the feature selection (F-test) method with the RBFNN, an ideal classification performance can be maintained with computational efficiency improvements. Furthermore, it is demonstrated that the features extracted from the theta band outperform features extracted from other bands in emotional valence decoding. These results may contribute to the application of EEG-based affective computing technology in the field of psychological rehabilitation and assessment.
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