MISSION-BASED, GAME-IMPLEMENTED CYBER TRAINING SYSTEM AND METHOD

Patent №

US 10,056,005

Granted

2018-08-21

Filed 2016

Owner

CIRCADENCE CORPORATION

Lab

AI components

2

kr · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

15274096

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.

Knowledge representationPlanningG09B 9/00A63F 9/24A63F 13/00A63F 13/85G06N 3/006G09B 19/0053H04L 67/131

AI classification

Knowledge representation0.89
Planning0.88
Machine learning0.17
AI hardware0.12
Natural language0.00
Speech0.00
Vision0.00
Evolutionary computation0.00

Ownership

CIRCADENCE CORPORATION

assignment · 415490226

Assignors

MORTON, GARY D., MIHELIC, MARK, MONIZ, MICHAEL, THORNTON, PAUL R., PRESSLEY, RYAN, LEE, LAURA

On an employer assignment, the assignors are typically the inventors.

© 2026 NYSGPT2525 LLC