SYSTEMS AND METHODS OF DYNAMICALLY SELECTING CONTACTS FOR A NETWORKED GAMING ENVIRONMENT

Patent №

US 10,071,317

Granted

2018-09-11

Filed 2015

Owner

ZYNGA INC.

Lab

AI components

3

ml · kr · planning

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

14677176

A system, a machine-readable storage medium, and a computer-implemented method are directed to a Contact Ranking Engine (hereinafter “CR Engine”). The CR Engine identifies a plurality of contacts of a player of a first game on a gaming network environment (or a game networking system). The CR Engine collects contact attributes for each of the plurality of contacts from one or more contact attribute sources. The CR Engine requests a first configuration table related to the first game. Upon receiving the first configuration table, the CR Engine scores the collected contact attributes of each contact of the player according to one or more updateable rules of the first configuration table. The CR Engine ranks in a contacts ranking list each contact based on a respective score. The CR Engine selects a portion of the contacts ranking list. The CR Engine displays each contact from the selected portion.

Machine learningKnowledge representationPlanningA63F 13/65A63F 13/352A63F 13/46A63F 13/48A63F 13/79A63F 13/795A63F 2300/5566

AI classification

Knowledge representation1.00
Planning1.00
Machine learning0.98
Vision0.19
AI hardware0.16
Natural language0.15
Evolutionary computation0.09
Speech0.00

Ownership

ZYNGA INC.

assignment · 359880804

Assignors

MARAT, ROLAN, WAJIMA, KOHTA AOKI, HARRIS, DYLAN KUPER

On an employer assignment, the assignors are typically the inventors.

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