TILING A PRIMITIVE IN A GRAPHICS PROCESSING SYSTEM

Patent №

US 10,242,482

Granted

2019-03-26

Filed 2016

Owner

IMAGINATION TECHNOLOGIES LIMITED

Lab

AI components

1

vision

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

15135674

In tile-based graphics processing systems, a tiling unit determines which tiles of a rendering space a primitive is in, such that the primitives in a tile can be rendered. A bounding box is determined for the primitive. For each tile boundary between lines of tiles in the bounding box, intersection points of the tile boundary with edges of the primitive are determined and used to determine which of the tiles in the bounding box the primitive is in. In this way the tiling process can be implemented without performing tiling calculations for all of the tiles in the bounding box for a primitive. Reducing the number of tiling calculations can help to improve the efficiency of the graphics processing system (in terms of speed and power consumption) for rendering a primitive.

VisionG06T 15/005G06T 11/40G06T 2210/12

AI classification

Vision0.86
AI hardware0.43
Natural language0.14
Knowledge representation0.01
Evolutionary computation0.00
Machine learning0.00
Speech0.00
Planning0.00

Ownership

IMAGINATION TECHNOLOGIES LIMITED

assignment · 383490797

Assignors

YANG, XILE, THEED, ROBERT

On an employer assignment, the assignors are typically the inventors.

From the same owner

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