Artificial Intelligence (AI) Model Training Using Cloud Gaming Network

Patent №

US 10,576,380

Granted

2020-03-03

Filed 2018

Owner

SONY INTERACTIVE ENTERTAINMENT LLC

Lab

AI components

5

ml · nlp · kr · planning · hardware

Assignment

Recorded

Dataset

AIPD

2023_r1 edition

Application

16180787

A method for processing an artificial intelligence (AI) model for a gaming application. The method includes training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays. The method includes receiving first input state data during a first game play of the scenario. The method includes applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play. The method includes performing an analysis of the output based on a predefined objective. The method includes performing an action to achieve the predefined objective based on the output that is analyzed.

Machine learningNatural languageKnowledge representationPlanningAI hardwareA63F 13/67A63F 13/77A63F 13/35A63F 13/355A63F 13/44A63F 13/65G06N 20/00

AI classification

Machine learning1.00
AI hardware1.00
Planning1.00
Knowledge representation0.82
Natural language0.64
Evolutionary computation0.50
Vision0.08
Speech0.04

Ownership

SONY INTERACTIVE ENTERTAINMENT LLC

assignment · 484450576

Assignors

BELTRAN, JUSTIN, BUTLER, DYLAN, KRAGENBRINK, KEVIN

On an employer assignment, the assignors are typically the inventors.

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